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Faction lore impacting tech

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13 days ago
I think it would be cool if certain lore backgrounds would influence the units strongly. For example, let's say that a certain tech got mass-produced over and over again, being modified only slightly depending on the conditions, explaining how all the chases are so similar. Or let's say that a faction belonged to a wealthy planet/company, with its members seeking to make the most of their limited space, while dealing with pesky units stealing the banks. Or maybe a planet suffered massive devastation, so units were designed to cheaply and quickly reclaim it.

I especially like how StarCraft tackles this topic, even if their factions (outside of unbalanced coop) are limited. (just 3 races) I also like how "Starlight" was originally a terraform weapon.

I think that this idea, if polished, could make for a very cool RTS. I don't think it would be as feasible for Zero-K, as the engine is old and unwieldy, so it would definitely be cool to see in newer projects. (But, if a modder makes something cool with it in Zero-K, my respects to you. unknownrankShaman, you could implement it into Future Wars; I'd like to be your ideas man.)
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13 days ago
quote:
I don't think it would be as feasible for Zero-K, as the engine is old and unwieldy

Do you have any knowledge backing this up?
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13 days ago
AUrankAdminGoogleFrog, yes, the fact that the rover design remains flawed
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12 days ago
That has no bearing on my question.
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12 days ago
yes, so it is possible. I could offer some ideas of my own, at least for lore background. I'd enjoy to put the time and effort. Let me know if you'd be able to add the lore at the very least.
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