Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Pro 1v1 Host
Host: Nobody
Game version: Zero-K v1.9.4.3
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1094880
Started: 3 years ago
Duration: 30 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
Watch Replay Now
Manual download

Team 1
Chance of victory: 88.8%

SErankGodde
Team 2
Chance of victory: 11.2%

RUrankizirayd

Show winners



Preview
Filter:    Player:  
sort
3 years ago
Explain to me why silo imba? Explain to me what should I do about it? Why should I suck dick when my opponent gets silo? I hate this game with this balance, it makes me absolutely rage!

My entire economy, my entire army, all this does not matter in front of silo and its direct and preventive first strike, this is an absolute fucking trash. I demand that these fucking napalm rockets cost exactly the same as the damage they do! I can't even build aegis to defend my base, all I can do is resign.

HOW SHOULD I RESTORE MY ECONOMY?!
+0 / -3
3 years ago
What I hate the most is that silo requires nothing, absolutely nothing! Not micro, not macro, this is not an effort for the player, he did not show tactical wisdom, he does 0 work, a couple of clicks, she just fucking shoots a rocket and causes incredible damage to the economy, completely destroying logistics.

Why is there no anti-napalm rocket for 300 metal to ensure safety ?!
+0 / -2


3 years ago
Who says spider mirrors aren't fun? :D

[Spoiler]
+1 / -0


3 years ago
I think by now we can replace RUrankizirayd posts with gpt-2
+2 / -0
3 years ago
Silo costs 1200 metal, with each missile costing quite a lot as well

quote:
I can't even build aegis to defend my base

You can, It's not about stopping the silo missiles here, it's about making it unprofitable to silo. An Ageis forces either a tacnuke or a shockley, both of which are more expensive than the agies. if you add a bit of terrform then tacnuke is unviable. so the opponent either has to:
1. shockley every time they want to use inferno
2. shockley + quake + eos to take out the agies
3. spam eos to break the terraform
None of these options are cost-effective.

If you windgens were spaced out in an overdrive-grid pattern, then inferno would not make cost

and Plates are also inferno-proof.
+0 / -0
3 years ago
Watching the replay, Godde had 3/4 of the map when he got the silo. So he only needed to make 1/4 cost to be even. Silo's purpose is to end stalemates and bring the game to an end, which id did.
+1 / -0
quote:
if you add a bit of terrform then tacnuke is unviable


I'm noob at terraforming, could you clarify how you terraform an Aegis to defend against missiles better?
+0 / -0
3 years ago
USrankLegomenon
The simplest way would be to sink the aegis into the ground. Around 4 presses of V should do it (when placing a building, press B to turn on auto-terraform. then use C and V to adjust the height. it will create a terraform order the exact size of the building's footprint and queue the building to be placed after the terraform is done). This protects the Aegis by putting it outside of Eos splash range, or at least far enough from anywhere you can hit with eos that the damage isn't enough to kill the aegis (eos has a VERY small area of effect). this forces the opponent to stun the aegis with a shockley in order to kill it (shockley has a VERY high trajectory, a good area-of-effect and no splash damage falloff so it's very hard to stop shockleys with terraform)
TL:DR: use wall/pit to block eos
+4 / -0