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Title: Artificial Lobsters, to make zk look alive
Host: CHrankCSI
Game version: Zero-K v1.4.12.21
Engine version: 103.0.1-298-gaf1edb1
Battle ID: 441453
Started: 7 years ago
Duration: 38 minutes
Players: 0
Bots: True
Mission: False
Rating: None
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Firepluk
CHrankCSI

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7 years ago
Woo, CHrankCSI can work on small maps sometimes. (4v4 attrition comeback vs circuit)

+0 / -0
Skasi
7 years ago
Next-level HLT placement tho!

+0 / -0

7 years ago
Not to mention 2 ungridded singus for the win.
+0 / -0
Skasi
7 years ago
Pretty sure both singus are linked. The one at the "front" definitely is (see nearby mex, fusion and pylon).

What's really bad though is the lack of Geos on both sides.
+0 / -0
7 years ago
I love the room title :D
+1 / -0

7 years ago
CSI had 4 singus, two near the front and two in the back. The ones in the back weren't gridded..
+0 / -0
Skasi
7 years ago
Which of the two sides is CSI? Are you referring to the screenshot CHrankAdminDeinFreund posted? I only see two Singus there.
+0 / -0
The singu in DF's screenshot is unconnected. It built another unconnected singu next to that, and built 2 more singus that were connected to the north end of its base but not the south. Actually watching the replay helps.

EDIT: CSI is red..
+0 / -0
In my screen shot there is only one completed singu, which is connected. But it built some unconnected ones later in the game I think. That's why I've adjusted build task priorities for gridding singus now.

Skasi check the circuit hlt in north east corner..
+0 / -0
Skasi
7 years ago
To be fair, corners are the most common locations for Athenas to build up armies, so you can never have too much porc there!
+0 / -0