Loading...
  OR  Zero-K Name:    Password:   
Title: BetterRoom
Host: DErankChesti
Game version: Zero-K v1.5.1.7
Engine version: 103.0.1-298-gaf1edb1
Started: 7 years ago
Duration: 20 minutes
Players: 13
Bots: False
Mission: False
Watch Replay Now
Manual download


Show winners



Preview
Filter:    Player:  
sort

7 years ago
at the end of the game deluxe player list said team south had 3k worth of combat units when they had a bantha worth 10k...
+0 / -0
since comshare, deluxe playerlist is borked for me...

another note on air-to-air combat:

Jummy was utilizing swifts with auto-return for healing, i suppose at 66% health. they take some time to turn, then boost into the direction of the closes repair pad. this time is enough to kill them one by one, when you area attack them with ALL your vamps. vamps on fight command do not kill them and they escape. (i didnt do this in the first two air encounters, but from then on)

anyway, it felt like swifts were superior to vamps. note: i did not replay this and count the invested metal against each other. also it may factor in, that there was light ground AA defense against me and none ground AA against him. but it really felt that vams are simply not air superiority fighters....
+1 / -0

7 years ago
quote:
since comshare, deluxe playerlist is borked for me
+0 / -0

7 years ago
idk if it actually has to do with commshare. Depending on how it tracks unit values it might erroneously reduce them in the event that nanoframes get killed repeatedly.
+0 / -0


7 years ago
I've seen negative defense numbers in Deluxe player list widget before, for teams that had very much existing and live turrets.

It has issues. It has always had issues.
+0 / -0