Loading...
  OR  Zero-K Name:    Password:   
Title: 4hundred's Battle
Host: AUrank4hundred
Game version: Zero-K v1.5.2.16
Engine version: 103.0.1-573-g3cdfeb7
Started: 9 months ago
Duration: 39 minutes
Players: 1
Bots: True
Mission: False
Watch Replay Now
Manual download

Team 1

AUrank4hundred
Spectators

Show winners



Preview
Filter:    Player:  
sort


AUrank4hundred
9 months ago
1x3 circuithard11b
+0 / -0



GBrank[GBC]1v0ry_k1ng
9 months ago
coolso, taking suggestions on making circuit resistant to slasher rush
+0 / -0


AUrank4hundred
9 months ago
often a unit can take them out but will run away still leaving slasher with low hp, allowing them to continue havoc. often fac get caught with pants down making a big unit.

Com can often take them out but will run away aswell.

clump 3x defenders would help, but prob wont survive for cost.
+0 / -0

NZrankhedgehogs
9 months ago
Circuit hard feels weaker than any battles against Circuit. It never really escelated for me and not a single stinger was build
+0 / -0



GBrank[GBC]1v0ry_k1ng
9 months ago
Useful feedback, got a replay?
+0 / -0

NZrankhedgehogs
9 months ago
(edited 9 months ago)

Actually, a locked game didn't give me a replay.
http://zero-k.info/Battles/Detail/445980

No stinger, only aggresion beat us last time and getting our gauss and whatnot overwhelmed by sheer number from CAI+Circuit
+0 / -0



GBrank[GBC]1v0ry_k1ng
9 months ago
Nah Circuit played fine there - that replay just shows domi is broken vs AIs atm, as AIs don't 'understand' what it does/how it should be foughts.
+0 / -0