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Title: MatchMaker 80
Host: Nobody
Game version: Zero-K v1.5.4.19
Engine version: 103.0.1-747-g2ef5870
Started: 13 months ago
Duration: 10 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 62.4%

CHrankAdminDeinFreund
Team 2
Chance of victory: 37.6%

AUrankAdminAquanim
Spectators
SErankcleanrock
AUrankSnuggleBass

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CHrankAdminDeinFreund
13 months ago
Pleease remove the trees
+0 / -0


AUrankSnuggleBass
13 months ago
But they so pretty!
+0 / -0


CHrankAdminDeinFreund
13 months ago
(edited 13 months ago)

Raider encounters already feel like 50% random chance. With these trees blocking shots randomly all around the map I completely lose any understanding of what's happening and how I can influence it.
+0 / -0


AUrankSnuggleBass
13 months ago
I agree, they're frustrating. But they look really good and there are some tactical implications.

I feel as if trees completely blocking units from taking shots is a bit clumsy. I've had pyros burn down my entire base on quicksilver despite having lotus there standing by. IMO the units should just shoot as if they have a clear line of sight, and the trees are destroyed in the process.
+2 / -0



CArankTheMooseIsLoose
13 months ago
I'm not removing them. I'd rather trees not be treated by ZK as some sacred untouchable objects. Other Spring games do not have this problem.

Obsidian 0.1 is always an option if it really bothers.
+1 / -0


CHrankAdminDeinFreund
13 months ago
Trees without hitboxes are fine.
+0 / -0



AUrankAdminGoogleFrog
13 months ago
These trees seem fine.
+0 / -0



CArankTheMooseIsLoose
13 months ago
http://zero-k.info/Forum/Post/173021#173021
+0 / -0