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Title: MatchMaker 1070
Host: Nobody
Game version: Zero-K v1.6.5.1
Engine version: 104.0.1-287-gf7b0fcc
Started: 10 days ago
Duration: 8 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 28.7%

AUrank[XIII]_Axel
Team 2
Chance of victory: 71.3%

ESrankElTorero
Spectators
GBrankPRO_rANDY

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ESrankElTorero
10 days ago
Crashed in this game (second crash i get today) and it automatically gave the win to the other player while I was rejoining...
+0 / -0


CHrankAdminDeinFreund
10 days ago
(edited 10 days ago)

There seems to be a bug with players automatically being resigned during rejoin.

https://github.com/ZeroK-RTS/Zero-K/issues/3050

Was it a full crash or did you press exit to lobby at some time?
+0 / -0

ESrankElTorero
10 days ago
If I recall it crashed and visual studio opened to debug the application
+0 / -0



AUrankAdminGoogleFrog
9 days ago
I don't trust that the win was automatic. It should be possible to parse the replay to check for the "wait or win" click. My credence is not high enough to do this process myself.
+0 / -0



PLrankAdminSprung
4 days ago
`luarules inactivitywin` in line 2864 of replay.
+0 / -0



AUrankAdminGoogleFrog
4 days ago
So it sounds like the win was not automatic. The other player must have pressed the "Wait or Win" button because the only way to send that luarules message is to click the button (or, I guess, type it in). I think it is within their rights to not wait for someone who disconnects.
+1 / -0

ESrankElTorero
4 days ago
quote:
I think it is within their rights to not wait for someone who disconnects

IMO they should at least not be given an automatic win in that case. They already have the advantage of being able to play against an idle player. Is that not enough?
If I hadn't been given an automatic loss, I would still be in a disadvantage because of all the time I would be idle, so why punish the reconnecting player further?
+0 / -0



AUrankAdminGoogleFrog
4 days ago
So the remaining player should have to mop up every enemy unit to win if their opponent does not return?
+1 / -0

ESrankElTorero
3 days ago
(edited 3 days ago)

I would rather have that than lose automatically when my game crashes...
Is autowin triggered even if the disconnected player is rejoining?
+0 / -0