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Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.7.8.4
Engine version: 104.0.1-1344-g07bdbaf
Battle ID: 764266
Started: 4 years ago
Duration: 67 minutes
Players: 3
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 43.1%

ROrankForever
Team 2
Chance of victory: 13.3%

NZrankhungdonkey
Team 3
Chance of victory: 43.6%

USrankJasper
Spectators
RUrankizirayd
RUrank_hac4ik_

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Super weapons here were kind of annoying. I do not like how you only get one shot with super weapons.
+1 / -0
That's why I told the dev community to make starlight more expensive...and in general all superweapons more expensive. I would have migrated to strider push attack but superweapons are too good.

One fact in this match...Starlight is bugged, It can't aim with a clear line of sight from other units. It doesn't target the hit volume ground locations for units/buildings, instead, it chooses a close proximity location to it making it micro demanding. So you have to constantly micro and attack the ground location yourself of that unit even if you have clear visibility.
+0 / -0
So I suggest increasing:
Starlight cost to 60000-70000 Metal
Zenith cost to 50000-60000 Metal
Disco cost to 50000-55000 Metal

Don't change Zenith
Give Starlight the ability to control that super laser explosion (D gun)
Give Disco the ability to chose what kind of bullets it will fire and also reduce it's reloading time so it will fire 6 bullets in 7 seconds.

Problem solved now FFA and games will be interesting!

I already mentioned in the chat that Starlight is OP right now in comparison to Zenith and Disco. This replay is clear evidence for that even if it's bugged at this moment.
+1 / -0


4 years ago
Check whether Starlight can hit a Gnat to the South East as maximum range. I fixed this with the old model and am fairly sure I checked the EErankAdminAnarchid reimplementation. Something may have gone wrong.
+0 / -0

4 years ago
I will make some videos of the testings soon
+0 / -0
quote:
Something may have gone wrong.

The reimplementation used the same trick as the original, except that instead of rotating the whole building, it rotates the Glint - and this is why Glint exists in the first place.

This seems to not work anymore.
+0 / -0