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Title: katastrophe's Battle
Host: DErankkatastrophe
Game version: Zero-K v1.7.9.5
Engine version: 104.0.1-1398-g7442945
Started: 52 days ago
Duration: 107 minutes
Players: 1
Bots: True
Mission: False
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Team 1

DErankkatastrophe
Team 2

AI: Brutal (1) <DevCircuitAIBrutal32>
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52 days ago
is circuit nuking itself a stylish way to resign or a bug?

had 95% map (completely covered with cloakers), tons of frontline-porc, detri and was building 15th Singu...
+2 / -0
51 days ago
Circuit found a way to force resign!
+1 / -0

51 days ago
It seemed that the circuit aimed at the location with most visible enemy value, not taking into account the metal value of present friendly units.
+2 / -0

46 days ago
quote:
It seemed that the circuit aimed at the location with most visible enemy value, not taking into account the metal value of present friendly units.

Yes. KGB actually checks to avoid massive teamkill when nuking or using other superweps (not that it does that hardly ever). Circuit will happily nuke itself into oblivion just to kill a dante or whatever.
+0 / -0


45 days ago
There was a case where it ally nuked some guy in the campaign because the enemy snuck some raiders in the guy's base. Ban he for two days!
+0 / -0