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Title: MatchMaker 1070
Host: Nobody
Game version: Zero-K v1.6.5.1
Engine version: 104.0.1-287-gf7b0fcc
Started: 5 years ago
Duration: 8 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 21.8%

AUrank[XIII]_Axel
Team 2
Chance of victory: 78.2%

ESrankElTorero
Spectators
GBrankPRO_rANDY

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5 years ago
Crashed in this game (second crash i get today) and it automatically gave the win to the other player while I was rejoining...
+0 / -0
There seems to be a bug with players automatically being resigned during rejoin.

https://github.com/ZeroK-RTS/Zero-K/issues/3050

Was it a full crash or did you press exit to lobby at some time?
+0 / -0
5 years ago
If I recall it crashed and visual studio opened to debug the application
+0 / -0


5 years ago
I don't trust that the win was automatic. It should be possible to parse the replay to check for the "wait or win" click. My credence is not high enough to do this process myself.
+0 / -0

5 years ago
`luarules inactivitywin` in line 2864 of replay.
+0 / -0


5 years ago
So it sounds like the win was not automatic. The other player must have pressed the "Wait or Win" button because the only way to send that luarules message is to click the button (or, I guess, type it in). I think it is within their rights to not wait for someone who disconnects.
+1 / -0
5 years ago
quote:
I think it is within their rights to not wait for someone who disconnects

IMO they should at least not be given an automatic win in that case. They already have the advantage of being able to play against an idle player. Is that not enough?
If I hadn't been given an automatic loss, I would still be in a disadvantage because of all the time I would be idle, so why punish the reconnecting player further?
+0 / -0


5 years ago
So the remaining player should have to mop up every enemy unit to win if their opponent does not return?
+1 / -0
I would rather have that than lose automatically when my game crashes...
Is autowin triggered even if the disconnected player is rejoining?
+0 / -0