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Ludum Dare 42

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+8 / -0


5 years ago
Stream of consciousness
(note: the following comments are me attempting to be funny, rather than my serious thoughts)

> "This looks like a pretty weird game"
> checks author list again
> 'PicassoCT (@picassoct)'

> Cool island
> OMG, I have to sell my literal lebensraum for food and fuel? Is this a horror game? A metaphor for something?

> Why am I being attacked by swarthy paratroopers
> This is a racist game

> I can sink a metal-hulled ship by throwing enough spears at it, eat your heart out Ahab

> Help help my island is shrinking

> Oh, I won, phew
(Had to wait for a bit while there were no enemies visible)


Okay, my serious commentary:
  • Nice use of terraform in a Spring game
  • Heat comes from the stove, but I couldn't tell where to put my men to recover food, the igloos?
  • Assorted minor bugs/complaints:
    • When the paratroopers are falling, your guys will throw spears at their landing point
    • Icebreakers have no death anim, they just disappear in a puff
    • White healthbar font blends in with the snow
    • There's custom formations for move, but not fight
    • It would have been nice to select particular guys from their healthbars to the left (e.g. I just want to send the guy who's nearly freezing to stove)
    • (also the walk anim is ugly, but meh, Spring game :P)
  • Overall a cool game, would play again
+0 / -0

5 years ago
quote:
> Oh, I won, phew

To me it felt more like

> Oh, I won, meh

I was expecting a "Survive X" kind of game, where the only thing you can do is to try to survive as long as possible. Selling your own ice to survive while being attacked from 2 fronts perfectly supported that.
+0 / -0


5 years ago
That was the idea, also there were supposed to be troop ships eventually, you could buy upgrades for your dudes (guns, armor, warmer clothes) and extra units (patrol boats, turrets) and buildings (extra fuel/food storage, more efficient stove).

The walk animation is crappy mainly because of its crappy interaction with the idle animation, which i considered fixing but didn't find the time :/.

But we kind of had one day too few in general (or too few people). If we only had two Sundays or fifty gajops!
+0 / -0

5 years ago
But why add the weird win condition? After a wave of 5 ships or so, there was nothing happening for nearly a minute and suddenly I win. I would've preferred to fight until the end so then I could gloat about the time I managed to survive.
+0 / -0
5 years ago
Nice; I won. Same question, how do you make them eat? Crashed on exit on W7x64.
+0 / -0


5 years ago
Afaict they just eat automatically when hungry, food is stored in their pockets.
+0 / -0

5 years ago
Ending is lame because we had no time to do a proper ending. I thought it would be better than no ending.

Heat comes from the stove, but I couldn't tell where to put my men to recover food, the igloos?
-> Food is taken passively (and not even needed due to poor balance lol). The idea was to have "food eating" be an action.

When the paratroopers are falling, your guys will throw spears at their landing point
-> Yes, I'm aware (wonder why it happens, Spring ignores actual unit Y position?)

Icebreakers have no death anim, they just disappear in a puff
-> Yes, known, although Picasso wrote some script later so it could be fixed I suppose.

White healthbar font blends in with the snow
-> I didn't notice that!

There's custom formations for move, but not fight
-> Honestly wish we had no custom formations. Maybe some unwanted gadget sneaked in.

It would have been nice to select particular guys from their healthbars to the left (e.g. I just want to send the guy who's nearly freezing to stove)
-> Agreed. The UI isn't so great.

Honestly I think doing food/heat (and money!) was a complete mistake and a waste of time. The core fun part of the game was the drilling ship and pirates. More focus could've gone there. The game could've been simpler, easier to do and more fun, but didn't know this until it was made.
+0 / -0
Are you using the same orbital drop gadget as ZK mission editor? That had the same problem. (I think it assumes movectrl'd units are on the ground, don't remember if the code creates them there or tries to do so at the elevated height)

I have vague memories of just making dropped units neutral till they land so nobody shoots at them, or else ignoring the bug altogether.
+0 / -0

5 years ago
I literally just spawn those units high above ground ^_^
+0 / -0
I like the idea, but it looks like you ran out of time. In essence, My Cube is like Hunted but you only got as far as demonstrating the types of mechanics that an infinite survival algorithm could throw at you. The underlying idea of your base as a shrinking iceberg is really good.

I aim to not be too busy to participate next time.
+2 / -0

5 years ago
That's great to hear. We struggled a bit with Spring targeting and firing mechanics, mostly because I'm not really proficient enough with those and the debugging information is deeply lacking.
Sure, it's a wave-based survival game, but at least it has RTS controls, which is a first for our LD games (although not really innovative for Spring)

We really should've just focused on the iceberg mechanics.
+1 / -0