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Title: MM 1901: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.6.11.2
Engine version: 104.0.1-287-gf7b0fcc
Started: 5 years ago
Duration: 12 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 94.1%

SErankGodde
Team 2
Chance of victory: 5.9%

CHrankDrDoom
Spectators

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5 years ago
Cutter wrecks are higher than live Cutters.


Seawolfs are retarded and will not always turn towards the enemy to fire.


Please fix.
+1 / -0


5 years ago
Also, I thought units were supposed to move if they don't have free line of fire.
What happened to that?
+0 / -0


5 years ago
Could it be because the wrecks are higher up the shore?
+1 / -0


5 years ago
Well if the wrecks sinks deep into the water, they won't be blocking anything.
+1 / -0


5 years ago
LOOK AT HOW SMALL CYCLOPS WRECK IS!!!

REEEEEEEEEEEEEEeeeeeeeeeeee!!!!!!
+2 / -0


5 years ago
I hope readers find my complaining more funny than annoying.
+2 / -0

5 years ago
reeeeeeeeeeeeee
+4 / -0

5 years ago
well i have fencers regularily move INTO enemy-fire because they don´t have LoF, choosing their certain death...
+1 / -0

5 years ago
Godde is beaten and suddenly he finds dozens of bugs.
+7 / -0

5 years ago
Yeah i can´t count how often i have lost due to these cyclops-wreckages being too small... this needs to be fixed asap.
+5 / -0


5 years ago
CHrankAdminDeinFreund : People should beat him more if he becomes so productive with bug raising when beaten. :D
+6 / -0


5 years ago
I don't know how to change the size of death clones.
+0 / -0
The same way you change the collision volumes of all other features.

For deathclones of flat units (which don't fall over on death = most tanks, rovers, hovers, ships, planes) you could even plainly clone the live unit's collision def.
+0 / -0