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new ladder system

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pls see the last tournaments post so u can understand how the ladder works.

u see guys if weekly tournaments happen we creat a base for new ladders, godde is always on top and it's not fair. he's good won't deny it but other people have right to be on top too. if we create a ladder base on tournaments category like 1 vs 1 with commanderbots, 2 vs 2, tournaments where u only use sea units and factories, air battles only use aircrafts abd use thier commanderbot, and land battles where u will be ranked by using only land units.

that way only there will be matchmaking, custom ladder there will be now air units ladder, sea naval warfare ladder, and 1 vs 1 commander bot duels they dont' have bases. we have like 4 or 5 ladders and godde can't be the best in all of them.

frankly u don't need tournament weekly for this but like a good saying says "aprovecha el tiempo todo el tiempo porque luego se te va y no se te regresa". in others words aprreciate time is given becuase life is short and weekly tournaments will make players get in shape and enjoy zero-k instead of waiting for one month u can do it every week and enjoy more of zero-k.

no u guys dont' understand it i'll make it with drawings and ducks at sea the only way u guys can understand it -_-
+0 / -0
Huh

Edit: maybe unknownrankDrKran can help here :p
+5 / -0

5 years ago
How about we switch the ladder from being vertical, to horizontal. Then change all the numbers in front of names to 1.
+1 / -0
fealthas if u read everything about tournaments u will understand that last thing i had was an eroor, but it's just creating a new ladder keep match making keep custom.

but make a ladder for single things like land battles with factories tanks and rovers. the best users get a ladder like matchmaking, and 1 vs 1 commander bot ladder best users have a ladder.

we all love the ladder but more ladders give more people to be number 1
+0 / -0
5 years ago
More ladders give godde more number 1's
+1 / -1

5 years ago
quote:
other people have right to be on top too

uh no, they dont, thats not how ladder works

its not about "fair" its about winning, you dont get a rank 1 participation trophy lol
+2 / -1

5 years ago
that being said im not opposed to having ffa ladder or a seperate 1v1 and teams ladder like there used to be

I have no idea why it became ranked and casual, its a bit silly
+3 / -0
5 years ago
yes drone anyone can be on top by winning. how about u creat arguments that helps me to make ffa ladder and other aldders so more people join.
+0 / -0

5 years ago
I dont think anyone is opposed to that, just depends if deinfreund or someone can be bothered to develop it

saying its not fair for the best player to be rank 1 is a bit dumb, even if you add other ladders they will be the same probably
+1 / -1


5 years ago
Factory rankings is theoretically possible and very much in reach right now.

The win/loss plop data that I've been working on could infer who is the de-facto expert at any given factory on plop.

Though, if someone has played rovers 1 time and won and gets 100% winrate, it won't count. I think there needs to be like a minimum 100 games with a factory for you to become measured in the factory rankings. It might encourage anti-meta play and create a lot of shitgames though.
+0 / -0
5 years ago
no wesley factory ladder willg ive players like drone and dienfrund a chance to be number 1 you'll see
+0 / -0
Regarding the point of having multiple ladders: The current two ladders seem to already be too much in some cases. Why are there purple below blues? Because they are higher ranked on a different ladder. The more you add the worse it gets.

I'd much rather just have one ladder defining rank. There's still enough complexity in deciding how fast those ratings change and what impacts them..

There could be other ladders that are solely for fun, but those already exist on the Speedmetal Elo thread. I'm not sure if it's really worth maintaining fun ladders on the server just to get live ffa and speedmetal ladders. We hardly even have enough players to fill the regular ladders.
+2 / -0
5 years ago
okay dienfruend i propose laders to make more players stay and play, give more players perhaps besides the ladder an elo system can change give something else. if too many ladders will not work. perhaps something else will work if anyone can give different point system, or a new elo system.
+0 / -0

5 years ago
Isn't the point of ratings to determine skill? And ladders just show a chart of those with the most of it. I don't think there was any other purpose to making the ladder - AFAIK it wasn't designed to be "fun" and all this other stuff.

I think dein has said that 1v1 rating predicts team games better than team rating itself...so what would adding even more ladders accomplish?

Perhaps what people want is not a ladder, but some other form of progression system?
+3 / -0


5 years ago
Time for a Progress-K?
+2 / -0
yup perhaps it's true what fealthas says. another system that makes us feel were catching up with godde.
+0 / -0
5 years ago
Multiple ladders would help people that play those game type to see how they compare with others that play those game type. Ex: if Godde would never play FFA games even if his 1st 1v1 rating would be indicative for him being 1st for FFA as well, there is no need to put him on the FFA ladder.

A side effect is there would be more people feeling better (as not all good players play all game types).

The color can remain to show "the one true rating that's the best for statistics".
+1 / -0


4 years ago
In sports leagues such as local tennis clubs, a "ladder" usually refers to a challenge ladder - a type of ongoing, decentralized tournament. What we currently call a "ladder" here is actually just a skill ranking.

Skill ranking is skill ranking. Someone will be the best and it probably won't change that often. No use complaining that it's "not fair" that Magnus Carlsen is at the top of the FIDE skill ranking just because he is the best player.

But we could implement a "ladder" which is less like a sorted list of calculated ELO and more like a game, where the game is "how high can you climb?". In other words, make it something like a challenge ladder. See https://en.wikipedia.org/wiki/Ladder_tournament and https://www.chess.com/forum/view/scholastic-chess/chess-ladder-rules and https://play.eslgaming.com/ladder-faq for some ideas.

Challenge ladders are usually going to have the best players at the top, in order of skill... but not always! And that's the point. They're a kind of tournament, and tournaments offer everyone the hope of winning - no matter that the hope might be quite remote. If you have a good day, or prepare really well, you too can take your shot at knocking down the champion and maybe even pull it off!

That would be a great feature to include as part of ZK organized play.
+2 / -0

4 years ago
Implement leagues?

While the OP was imo phrased poorly, it's a good thing for players to have attainable goals. If structured well it could even maybe stimulate more play.
+1 / -0
yeah 3 type of leagues like minor, middle and advance and give each league ladder for king of the hill, 1 vs 1 commanders only, ffa, and ladders for each skill handling factory for each league that way godde can't have it all. there will be a number 1 for noobs, middle level 30 till 70 player level and highly advance players will have 70 to 200 level player.

talkin of which we need to make new levels and new rankings for players reaching level 200 even adding new things for levels so people have a goal of reaching highers levels.

and i have a new idea for zero-k that is good. awesome soon i will write it.
+0 / -0