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Zero-K v1.0.4.1 - v1.0.4.6 + Quickmatch

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11 years ago
> It's cool that there's a way to ramp up your personal economy now,

There already was. It's called reclaiming. I've got more reclaim awards (182) than any other.

Anyways, if you need a way to ramp up your personal economy, why not do the same thing, but based on mexes instead of energy? I never said I minded some players getting more metal than others - I just think that metal is going to the wrong players. Why exactly are we choosing to give it to the fusion-spammers and not the mex-grabbers?
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Now that we incentive ppl to produce more energy, we need a more easy way to connect the power grid with wind/solar, like we can easy cap mex with area mex.

And what about the ppl only get the "extra" 50% from mex that him did cap (all another mexs work like old times), this way still would incentive more mex caps.
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11 years ago
> Antelope: There already was. It's called reclaiming. I've got more reclaim awards (182) than any other.

FAIL, i have 234 reclaim awards...
Yet I still support this change .. the fact that you have bigger return on investment only helps people to understand eco better and allows dedicated economists to execute their strategy.
Building energy just means you are investing in future income, if your combat situation on ground allows that, and return on investment is reasonably short, its perfectly normal and part of the game.
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11 years ago
i dont like the energy sharing. meaning they still can invest more, reinvest the more of income and let their comrades fail at front due to thier lower income. communist value up! 75% ?
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11 years ago
>FAIL, i have 234 reclaim awards...

Than any other award, not any other person. Comprehension fail.
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11 years ago
> Yet I still support this change .. the fact that you have bigger return on investment only helps people to understand eco better

So why isn't there a bigger return on mex investments!? >:-(

Why was there ever communism in the first place?

Shared overdrive was the only redeeming feature of communism. Why are you trying to minimize the effects of good players on a team and maximize the effects of bad players?
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Skasi
11 years ago
What issue was there with Pillager? I never noticed it. It was very very nice when Pillager's gun could only face forward, really.

How about making the OD metal income part 5%, like with mexes? You know, you get 5% of the base mex output, 95% is shared. Same could be applied to OD. Anyway, the only reason I stopped raging about the 50% stuff is that allies have no freaking idea. I do know, so I get immense metal income.. which doesn't help due to fps problems, huh.

The factory cost of 600m is nice. A tiny increase was needed because of the higher BP. Like it. Better than the big one.

Now the only thing I don't like is Sumo's increased jump range.
Instead of...
* Jump range 300 -> 360
* Stomp AOE 150 -> 170 (radius)
You could've also done..
* Jump range 300
* Stomp AOE 150 -> 230 (radius)
Would've been more of a damage and less of a mobility based buff. You know, Sumo is fat, "buff strengths, not weaknesses". :P

Rest is nice! All of it! Yay for quickmatching, yay for fixing ressing, YAY for buffing Archer, it's such a very nice unit. I really hope that one wasn't too big of a buff.
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11 years ago
"communist value up! 75%"

Agree, but the overdrive of a mex that the player did cap/made, should give him 50% and 50% to team of the total overdrive.
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Communism is good, because mexes are shared, and there's no need to manage who owns which mex.
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"Communism is good, because mexes are shared, and there's no need to manage who owns which mex."

Not sure what you mean, things would still be the same make more energy and connect all power grid, so what is this increase you manage you are talking about?
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I talk about fussing over who gets which mex. In non-communism.
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11 years ago
50% is too much. 75% would be better. Try to count if you build single singularity your m income can be double or even more than your teamates. Or if it is big game and you spam singularities your m income would be few times bigger. And yes since licho likes spaming singularities I dont see bright future of this! :)

Anyway lets see how it will work out. And now when there is eco rewarding thing, why not to add some eco award?
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11 years ago
"eco" like "save energy" ? muhahaha
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How is the player's "proportion" of the overdrive economy determined? Is it his contribution of energy into the overdrive grid? Couldn't this be used to cause teammate E to drop as a single player takes disproportionately large amounts of the overdrive?

... nevermind, I just ran the numbers. You need like 14 players on a team and the eco player to build a sing per-mex while his teammates have 1 fusion per-mex before a teammate building energy can actually cause his teammates' overdrive M to *drop*. So using the overdrive-keeping mechanic can't result in "stealing" M that way... although there are other permutations I haven't considered.
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11 years ago
>> Anyway lets see how it will work out. And now when there is eco rewarding thing, why not to add some eco award?

Yes, I can't wait to see all my teammates building fusions instead of playing the game. And then getting awards for it to ensure they do it more.
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11 years ago
support Antelope. the metal system was fine before, should be reverted. should have a poll about this?

sumo is a bit op? price should be 2000 at least
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Skasi
11 years ago
As I see it everyone knows its op, Sortale. If I understand GoogleFrog correctly, then it is supposed to be op so we can get an idea of what makes it most awesome/interesting and then balance accordingly.
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11 years ago
I think we all agree that games are the best with equal teams. How about the juggler autostarted only with an even number of players?
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