What issue was there with Pillager? I never noticed it. It was very very nice when Pillager's gun could only face forward, really.
How about making the OD metal income part 5%, like with mexes? You know, you get 5% of the base mex output, 95% is shared. Same could be applied to OD. Anyway, the only reason I stopped raging about the 50% stuff is that allies have
no freaking idea. I do know, so I get immense metal income.. which doesn't help due to fps problems, huh.
The factory cost of 600m is nice. A tiny increase was needed because of the higher BP. Like it. Better than the big one.
Now the only thing I don't like is Sumo's increased jump range.
Instead of...
* Jump range 300 -> 360
* Stomp AOE 150 -> 170 (radius)
You could've also done..
* Jump range 300
* Stomp AOE 150 -> 230 (radius)
Would've been more of a damage and less of a mobility based buff. You know, Sumo is fat, "buff strengths, not weaknesses". :P
Rest is nice! All of it! Yay for quickmatching, yay for fixing ressing, YAY for buffing Archer, it's such a very nice unit. I really hope that one wasn't too big of a buff.