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Zero-K v1.0.4.17 - Mex control and Gunship balance

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11 years ago
thx for the hint with lua darkening. some maps really are unplayable bright. is there any place where an overview of theese commands which i havent seen yet?
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I used darkening 0.2 yesterday while spectating a game. It works awesomely!

Many thanks for this command!

EDIT: prospective users should note that higher numbers darken more.
/luaui darkening 0.2 - decreases brightness by 20%
0.5 halves brightness

EDIT2: Note that this also applies to the L key, so you don't want to darken too far or you won't see your los
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Skasi
There's this, linked in the manual: https://github.com/spring/spring/blob/develop/doc/cmds.txt


Metal bars below metal spots should be displayed circular or however you call it. You know, so if a spot has 1.75 metal, it should display 1 bar and 3/4th of the bar like 3/4th of a cake, or pizza, not like 3/4th of a loaf of bread, or sausage.

To give a better example:
_####
######
###
_##

Instead of this:
####...
####...
####...
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11 years ago
quote:
Metal bars below metal spots should be displayed...

I also would really prefer if they would not be drawn on the ground surface, so as to not tilt with world :P
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Blackstar - or was it Darkstar - shows only 2 metal spots at start locations, one within the geo spot.

It would be nice if mexes avoid geo spots.

Does Jetro jam radars too? I seen it shot while it was cloaked + no air in sight.

Sry - wrong version.
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