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QuickMatch and springie improvements

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11 years ago
good change! I hope when it splits :D we get some good high elo games :)
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11 years ago
Perhaps different splitting logic would be better? Call a splitvote when the game goes over 12 players, again when it goes over 16, again when it goes over 20... but if the splitvote fails? Don't call it again until after the game is *played*. But that means saving the state of "last splitvote called" and resetting it when !start passes, and I don't know how stateful springies are.
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11 years ago
Thats a sound solution and not hard to implement. Less hack than special handling of "failed" result of split.
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11 years ago
quote:
Regarding size- i changed it from 16 back to 20 due to people complainign they have to force every game.
and then change it to 24 if people complain they have to force every game again? :/
If splitsize is adjusted to be just under the number of players online, it will never do anything.
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11 years ago
what does the impulse capacitor do?
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quote:
what does the impulse capacitor do?

It sends machines into the sky above us all.

And builds (from space) fleas near mexes of those who do not know.

Or inside the walls of their mohogeo. :P

Ah, too bad they nurf't it.
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11 years ago
what is the part of it where it worked like a capacitor? and how does it work now?
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If you're asking "what was making athena a capacitor", idk :X

How it works now: it doesn't. You can't launch units into space and abuse cylindric buildrange to insert deep-strike terraforming into enemy territory.

Oh, wait! Why are you asking this in quickmatch thread? :0
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11 years ago
actually i was wondering about the wording capacitor. it described how the gunsghip would be shot in space and then slowly falling back? and how is this changed now? also im asking because this is the patch notes thread. i didnt wanna molest people by making a new thread for this :)

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11 years ago
An impulse-capacitor is a unit that doesn't apply its impulse at the exact moment that its received, but instead has some ability to "store" the impulse. It's a physics bug. By storing up the impulse it can stay close to the Newtons while they can push a tremendous amount of force into the unit, and then that massive amount of force is released all at once, allowing the unit to go really high on only a few Newtons.

This is far more than would've normally been applied if the impulse had been actualized immediately, since the unit would've been pushed out of the Newton's range.
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