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Zero-K v1.1.2.0

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11 years ago
I have not seen this discussion concerning the Phoenix deforming terrain. Can someone please direct me to it or explain it? I don't object to it, I would just like to see the thought and reasoning behind it.
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Klon range modules are still probably best modules after dgun+strike+cloak will be solved by removing either 1, speed modules automatically will lose its "opness". Because honestly recon com should be best now not strike...

And about range modules sniper com has range of anihilator, you simply can hide behind porc, fleas really wont help you, but of course theoretically sniper com can be killed by 10 fleas. At least so far I m not renaming my "sshh I M OP commander" (which has this name for at least a year now) :P

Other case is damage boosters. These are really useless so far. Even doubling com damage wont be any good it would still have less range and less damage than cheaper dante.
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11 years ago
my sound glitvhes, my fps droped to like 10 (most times) from about ~40-50. :\
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11 years ago
PLrankPerq could you search through the versions between this version and last stable to see when this first occurred?
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quote:
Klon range modules are still probably best modules


just dont think this is true. theyre all good, just depends what youre using them for, no reason any upgrade should give more % than the others. speedy coms can decide whether or not they wanna get in close range to enemy, this is big advantage. just as valuable as having high range, the outcome purely depends on situation.

look for example at this trololo game, where speedy dgun com catches up to my sunburst com with way higher range, and just kills it - even if the sunburst gun wasnt on reload at that time, i could only have fired 1 shot which wouldnt have been enough to kill it.

http://zero-k.info/Battles/Detail/149985
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11 years ago
USrankFireplace: I believe it mainly came from how easily a Napalm bomber could shut down a factory. I linked a tournament game in my above post that demonstrates this.
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11 years ago
commander pimped with 8 speed boosters can outrun ravagers. ZOMG.
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11 years ago
it's a bit hard killing speed coms, but if you consider the 4000 metal investment, you don't think that they are op annymore
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11 years ago
CArankAdminShadowfury333

After watching the replay a second time, I now see what you are referring to. I would agree, that needed to go.
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11 years ago
If we have a problem with fringe cases we can limit the max number of modules. If the stacking situation is not a huge issue, we can leave it in, but I'd like just taking 1-2 modules to be viable in a build that relies on kiting, cloaking, repair or close range.

I think we should have more conversion modules. A max 1-2 25% speed bonus maybe with a penalty to range (say) would allow you to min-max and get geniunely fast comms while avoiding the fringe case of uberfast artyskirms. We could leave in the 15% module, maybe discount it.

Both 10% and 8 max modules were totally arbitrary numbers subject to balance, not absolute designs.

I'm going to start a new thread about bombcons.
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i just dont see why speed modules have to give higher % than other modules, somehow people did drive home the point over the last few days that speed was a most useless statistic, but the very same people are now abusing speedy dgun coms (which btw dont need range at all) since the change. speed is just as valuable as anything, look at all the fast units in the game, is is irrelevant that theyre fast? could glaives just be 2.0 speed and work out?
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> i just dont see why speed modules have to give higher % than other modules

Klon by now you must have figured out that tomatoes are not potatoes and beef is not pork.

And I gave up hope long time ago to see good 8x damage booster com.
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11 years ago
range, damage, speed, hp are not attributes of equal value, on any unit. in most combat situations, range is the most valuable, then damage/hp, then speed. I agree with the 15% boost for speed modules.
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11 years ago
wolas give up on klon

he won't understand the woes of people who use labs other then Lveh, air, cloaky, and dont spam defences...
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11 years ago
"Perq could you search through the versions between this version and last stable to see when this first occurred?"

The last version worked good for me. This patch gave me some fps drop and errors.
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11 years ago
http://code.google.com/p/zero-k/source/detail?r=9592
aaand whe are right back where we started, thank you licho so much...
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11 years ago
PLrankPerq there are a lot of versions: http://code.google.com/p/zero-k/source/list?num=5000

You can go through rapid and get each version using those version number tags. The stable release versions have tags too which can be found on the linked page.
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11 years ago
that update sucks!
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11 years ago
WE cant use space luncher anymore...newtons are usless against gunships.Can we do something out?
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11 years ago
yeah, feels like backwards progress
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