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Multiplatform Zero-K lobby

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10 years ago
On vista, most stuff seems to work fine.


Slight bug with the side windows.

Also, battle search filters don't keep when switching tabs. Had mine set to "-ba -tech", switched from MP to chat and back, it was still in the search bar but required entering something in it to make it filter out BA games again.

I actually like the current look better than before. The big buttons took up too much space imo.
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Lobby crashes after a while when indexing existing stuff.
http://pastebin.com/7QZRku78

LIES DIRTY LIES!
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LTrank[pikts]wolas It looks like there is a problem with cairo. Try rebooting and if that does not help, reinstall mono. If that does not work remove cairo and try.

I get the "Zero-k Lobby (windows)" thing too, this should probably be changed. Also is there any eta on a nicer ui?
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10 years ago
Wow wolas that code is not even meant to be working on linux.. its not meant to open minimaps from maps using unitsync...

Also it is possible that mono --debug causes otherwise harmless thing to crash the lobby.

In any case we can turn off unitsync completely on linux.
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I tried --debug to get better message, but it was same. And that crash occurs after it almost completes indexing or something I dont touch lobby at all.
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great work! let the linuxers come!

questions:
--does it always scan all data content (maps etc) on each single bootup?
--it has forgot in chatwindow, which "friends" i had or rooms i autojoined. is there a way to restore this?
--it sometimes forgets, where my spring data folder is located, as i have moved it to a different HDD. how to fix this? i have copied the lobby exe there, seems to work for now ...
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Would it be useful if i packaged it for a ppa in its current state or should I wait until it has a nicer ui? There will not be much packaging to do, it is only one executable. The main work will be getting the dependencies to install (I have had problems with this in the past)
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LTrank[pikts]wolas, please try latest version, I disabled unitsync on linux so it should not cause issues now.

DErankAdminmojjj scan only happens once, dont worry :)
Friends etc should be imported, if not find ZeroKLobbyConfig.xml and put it to folder where you have Zero-K.exe
Normally its in my documents/my games/spring/
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10 years ago
thx. it works now.

copied zero-k.exe to my spring data folder (which is not the path you mentioned). it stopped scanning each time now, chat channels are back too.
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The lobby doesn't work well with tiling window managers. It seems to open new windows for example when hovering over nicknames (Will make zero-k run in floating mode then). Other than that: Ugly, but it seems to work ;-)
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10 years ago
Burp, tooltip is custom rendered so yeah its a separate window..
I can make it only show it when mouse does not move, will that help?
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new lobby is ugly, takes forever to open and some random Scanning existing maps and games takes so long and it takes too much space

EDIT: AND IT MOVES ME TO GOD DAMM REPLAYS THEN TO PLANETWARS FOR NO REASON WHEN I PRESS HOME
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10 years ago
Now it finishes hashing just fine. I see you enabled loging into console now and it constantly spams.=:
Warning : 0 : Error executing xprintidle : ApplicationName='xprintidle', CommandLine='', CurrentDirectory=''
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10 years ago
CZrankAdminLicho, I'll see if I can find it, but I actually have some Mono/Linux + Windows/.NET compatible code for a WinForms imagebutton that supports graphics for rollover and click and the usual stuff... something I'd hammered out for Argh when he needed a launcher for PURE.
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10 years ago
@pxtl thats ok we have this code..
just not the images :)

@[ffc]Killer scanning is only one time action.
Regarding startup time you can force external browser in settings.

LTrank[pikts]wolas you didnt install properly..
sudo apt-get install spring mono-complete xprintidle p7zip wget
one of the items was xprintidle :)
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ZKL take too long time to "Scanning existing maps and games" for these following mod for me:
[I delete everything because it make thread look crazy]
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One thing why ZKL uses engine folder instead engines(weblobby and notalobby uses that)?

Also lobby keeps downloading 91 engine and extracts it into engien/91.0/91.0/ when copied it out then it still throws some exceptions. http://pastebin.com/v9u29xvq (2x rejoin ZK game and then after fixing directory thing you see exception when I click rejoin).

Tried BA game and engine download works fine.
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10 years ago
quote:
weblobby and notalobby uses that

Weblobby uses ~/.spring/weblobby/engines.
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10 years ago
BTW, why was removed the internal browser? It worked fine on Windows and could have been implemented to Linux too couldnt? Steam also uses internal browser in Linux.
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10 years ago
quote:
why was removed the internal browser

You can enable it. It is not removed.

quote:
It worked fine on Windows

And still does.

quote:
could have been implemented to Linux

Actually not, especially not while maintaining a single-executable distribution.
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