quote: The problem is that when people (steam users) use the unit, they don't know what it should be doing, so giving a visual example will reaffirm their nascent internalization of how the unit behaves. |
I don't understand what you mean by any of this.
- What new users think a unit
should be doing is basically irrelevant, what matters is what it is seen to be doing. Unless you're saying that the unit fails to communicate its function through its form, but I don't see what manual images have to do with that.
- Ingame observation of a unit is already a visual example, and a much better one than a .gif on a manual page that the new player may or may not see.
- This whole thing seems to rely on users reading the unit guide before playing the game to any significant degree. Do we have a reason to believe this is/will be the case?
Question: What exactly are you trying to accomplish that cannot be done with a static image?