So i think the 1v1 queue should dislplay players also in 1v1 queued battles, to make the 1v1 queue appear to be "in use", much like the list of players in the ZK channel can display players in battle with the "in battle" icon even though the players themsleves are in their own battleroom.
I also think there hould be a "ZK 1v1" chat channel that joining the 1v1 room automatically sends you into, and you don't get switched away from this except by manually selecting a different chat channel, or by leaving the 1v1 queue room.
I also think that 1v1 queued battles should immediately dump players back into the "ZK 1v1" chat channel / battleroom as soon as Spring closes, and that all the usual automatd messages of the replay link and such should also be pasted into the "ZK 1v1" chat channel, it would make things more lively.
I also think that when a new queued 1v1 battleroom is made tehre should be a "1v1 battle is started between (player1) and (player2)" that will be a clickable link to send the person who clicked into the battleroom and automatically join the battle, unless of course the player doesn't have the map.
What do you think? I think this sort of thing should be or could be implementable for all the queued room, to create a more communal sense of player-to-player interactive environment thingie.
[Spoiler]I also think that the 1v1 chat could be seen by all 1v1 players, either as the usual lobby chat, or as spec-chat only chat, to allow spectators in each game to interact with eachother if otherwise bored, or engaged in friendly matches of "let me tell you with words alone how my wubs are outwubbing your wubs, fellow spectator in another game".