1:00 - scallops are airborne
1:05 - wesleyHE moves out
1:19 - scallops arrive at Lynx's base
The fastest I could get a puppy from Lynx's spawning position to wesleyHE's gs fac was almost precisely 1:00, incidentally just as the scallops go airborne. Once they begin moving out (at 1:05, because wesleyHE actually waits around for a few seconds, meaning this rush can come even faster), they arrive just 14 seconds later.
So if we assume perfect play* from Lynx and wesleyHE, he scouts the drop at 1:00, exactly as they go airborne, and has 14s to react. If you're a super-human machine and instantly slap down LLTs at high prio, you can build roughly (8m/s * 14s) / 90m = 1.24 of them before touchdown with Lynx's 8m/s income, or 1.55 if we say he mex rushed and has 10m/s, or alternatively 1 LLT and a 50m com morph. In practice, he was limited by having just 6e/s. Two scallops can kill an LLT in just
over under a second(!), and with the line splash they could be hitting both LLTs, or LLT+fac, or LLT+com.
Furthermore, amph and HT scouts both arrive at almost exactly 1:12 from Lynx to wesleyHE.
In those cases, the drop can arrive two seconds after your scout hits their base.Surely I can't be the only one who sees an issue with this?
*Taking perfect play to its limit, wesleyHE and Cicero77 would likely start in the geo crater. This would lead to an even later scout, or none at all.