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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.3.4.2
Engine version: 98.0.1-451-g0804ae1
Started: 8 years ago
Duration: 53 minutes
Players: 19
Bots: False
Mission: False
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Manual download

Team 2
Chance of victory: 46%

DErankAdminmojjj
BGrankBrynnlow
DErankChesti
BErankNicoss
FRrankdark_gf
USrankEmyfour
DErankmur1
DErankslowFox
DErankDavid1995
Spectators
RUranksdkfyt32
RUrankKurvivor
FRrankAnihia

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8 years ago
nimor had nuke? I thought u wouldn't have one.
but still it was funny game, detris DRP and many other stuff.
+0 / -0
incompetence (DRP shooting at low priority targets and not singu farm) and excellence. featuring DErankChesti's ulti micro skills to kill the DRP with his ulti. this with literally the last shot, as it is important to kill coms and fac before DRP to catch enough enemy fire before going for DRP, just to look classy. it was almost failing with style.

intense and closer several times.
+2 / -0
8 years ago
this game was boring
+0 / -0

8 years ago
DErankXivender, you lost dantes, catas and detri, for taking too much risk or to recklessly running too far and alone into the enemy territory. why you consider this boring?
+0 / -0
8 years ago
i not know.... many times i think "the win is near"..

and detri:
Der Determind lässt sich beschissen steuern.
Das kann man vielleicht auch auf dem Replay sehen,
ich habe ihn schon viel früher zum Rückzug antreten lassen, doch irgendwie hat
der Determind sehr träge reagiert und sich mit dem Gelände "verhakt".

Die Wegfindung hat sich seid den letzten Versionen etwas verschlechtert, kommt mur jedenfalls so vor...
+0 / -0

8 years ago
he said:
detriment is hard to control, he had retreated detriment much earlier but as it seemed he was a bit stuck in terrain and detriments reaction on commands took very long.
And that pathing turned to the worse since last versions...
+0 / -0

8 years ago
Xivender next time, you need more support... it was pretty quick death for detri :D
+0 / -0
that area was crippled, my catas had too problems there. i assumed this was after your det died and cratered the terrain. required for me F1-view and extremely micro-movement babysitting. but obviously the area was predamaged then. anyway, your 10+ mason pack could have flattened the terrain, especially after you were aware of the pathing failures.

terraforming/deformable ground is an awesome feature, but pathing problems really outweight it...
+0 / -0


8 years ago
If you want to report a pathing problem then state an exact position and time in the game.
+0 / -0