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Title: Tourney Group C
Host: CZrankHydrogen2
Game version: Zero-K v1.3.7.1
Engine version: 99.0.1-63-g2cbd0fc
Battle ID: 362218
Started: 8 years ago
Duration: 20 minutes
Players: 4
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 27.1%

PLrankOrfelius
Skasi
Team 2
Chance of victory: 72.9%

EErank[ISP]Lauri
DErankKlon

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Casted on Youtube for the June 2v2 tournament.

Semifinals(W) (Group C), Game 2
+1 / -0

8 years ago
Wrong bracket link, leads to April challonge.
+0 / -0


8 years ago
I think Team 1 could have had that if Skasi had reacted to the growing reaper wall with some kind of counter pick instead of just MOAR RAVAGER!
+2 / -0

8 years ago
Are you implying MOAR RAVAGER is not the counterpick?
Who are you and what have you done to Ivory?
+2 / -0


8 years ago
Even GBCs know that big tank > small tank
+2 / -0
Fpvoded

Uh and yeah I have no idea what I actually blabbered at the start of the video >.>
+4 / -0

8 years ago
- Hey Niko, it's Skasi! Let's go spam Darts.
+0 / -0
8 years ago
Orf gives saksi advice:
"Do wolverines work against reapers?"
"Yes but not very good"
...
"Actually, do domi's work vs reapers?"
"No, not at all, just spam moar wolverines!"

These guys.....
+3 / -0


8 years ago
Ironically, domis counter reapers for cost so hard it's not even funny.

You get 2 domis for 1 reaper, and then you get 2 domis AND the reaper; and as you increases numbers (4 domis for 2 reapers) it becomes worse and worse for the reapers.

+1 / -0
Skasi
USrank[GBC]1v0ry_k1ng, that would have required a facswitch and me to know which unit can make cost against 10x metal in Reapers. I doubt there's many that qualify.

BErankFlipstip, EErankAdminAnarchid Domi definitely doesn't hardcounter Reaper unless you have more metal invested in them. Having more metal in Domis than Reapers means they will block each other because of high unit density. They might be able to annoy Reapers a bit though, which is why I asked Orf.

That said I'd be happy if anybody could mention a good counter to Reapers that is not Ulti. Personally I can't think of any, I never experienced a counter, not even when spamming Reapers myself. This might be because any map where Reaper spam is viable usually ends up with vehicle and tank factories and as can be seen in multiple replays Reaperspam counters* both of them.

* Not sure if it qualifies as "countering" a factory if it's the same factory the unit type is built in.
+0 / -0
quote:
Ironically, domis counter reapers for cost so hard it's not even funny.


This has not been my experience. Since Reaper is actually faster than Domi in most situations they can either escape or just run the Domis down. Reapers also often have some kind of escort.

I mean, if the Reaper player makes a tactical or strategic error they can lose pretty bad.

As the numbers scale up... if you see your opponent massing Domi against your mass Reaper and you don't build one of the many, many things that counter Domi, see "strategic error" above. This is what it comes down to really; even if Domi beats Reaper, the margin of error you have with controlling the Domis is so low that anything else in the equation can wreck Domi, whereas Reaper doesn't really care.

As for countering Reaper:
- Mass Wolverine (you need a LOT of wolverines and some space to work with, but this has the advantage that a critical mass of Wolverines is a win condition in itself)
- Thunderbirds can help
- Scalpel-Penetrator
- Racketeer can make reapers sad at least
I don't know how well Goliath works for cost.
Ravager is hit-and-miss but can definitely work in the right situation. You need to engage in such a way that the Reapers can't just kill a few Ravagers then retreat to repair.
Low numbers of Reaper can be beaten by Scorcher but this is dicey when the reaperball gets bigger and/or it has escorts.
DDM will at least buy you some time generally.
+1 / -0
I will agree that in practice it is hard to counter reapers with dominatrix because dominatrix has a lot of reliable counters which are easily available both at domi cost range and moreso, at reaper cost range.

Conversely, mass wolverine is not a counter to reaper - at least, not to reaper alone. You get 3 Wolverine per reaper, which are just not enough to counter a single Reaper.

But Wolverine doesn't care, because Wolverine counters pretty much everything. You are not required to be at lower cost.

Lack of an efficient tank killer vehicle is sad.
+1 / -0
quote:
That said I'd be happy if anybody could mention a good counter to Reapers that is not Ulti.

That's like saying "give me a good cloakbot counter to Felon that is not Sharpshooter". There is no good counter. But Ulti is a great one and straight up makes you win games against high elo reaperspammers. Make Ulti, win games. Don't make Ulti, keep whining about Reaper.

Terraform is another counter. Especially if you can bury them in your territory.

Goliath is a very soft counter in that it will outscale the Reaper. Heavy porc + Goliaths is bound to win against heavy porc + Reapers, but it'll take time. Bonus points for Goliath being superior against possible lategame stuff from the enemy as well (Striders that aren't Ulti, tanking a Nuke to the face, etc).

In lower density there's many other counters as well, like fast Raiders, Spy, Placeholder, Racketeer, etc. I usually don't bother with those since Ulti is so good.
+0 / -0
Skasi
Well I do feel like Scorcher is supposed to work, but that's pretty much all I can think of.

AUrankAdminAquanim, Thunderbirds don't really help. Reapers outrun most units. Old Thunderbirds would've done the job though.

Scalpel has the same problem Domi does, it's slower than Reaper so can't skirm well. Just like with Domis if you get above a certain cost ratio then things might actually work and their power scales rapidly. At least it would if you had enough space.

Penetrators might do the trick. They're very expensive, situational and fragile though.

quote:
Ravager is hit-and-miss but can definitely work in the right situation. You need to engage in such a way that the Reapers can't just kill a few Ravagers then retreat to repair.

Impossible because Reapers outrange Ravagers. The only option is to go all-in and that's not a really good option unless you have much more metal in Ravagers.

EErank[ISP]Lauri, no it's not like saying "give me a good cloakbot counter to Felon". I gave no factory restrictions. Ulti is a very high cost and very high risk investment. Chances are it does not make cost in a high elo game.
+0 / -0
quote:
EErank[ISP]Lauri, no it's not like saying "give me a good cloakbot counter to Felon". I gave no factory restrictions.

That's completely missing the point. My point is that the counter is there but you for some reason decide to avoid it.

Really though, any kind of Reaperball is in the Strider weight class. At that point facswitching is dirt cheap so factory restrictions are of little importance.

quote:
Chances are it does not make cost in a high elo game.

Highly disagree. I've had quite a lot of success applying it in 1v1, sometimes against some of the best players in ZK.
+0 / -0
Skasi
8 years ago
Well there you go, I don't give a shit about 1v1.
+0 / -0

8 years ago
Implying 2v2 is that different from 1v1.
+0 / -0
quote:
Thunderbirds don't really help. Reapers outrun most units. Old Thunderbirds would've done the job though.

Thunderbird at least allows you to punish overextensions by the Reapers and can buy time.

quote:
Scalpel has the same problem Domi does, it's slower than Reaper so can't skirm well. Just like with Domis if you get above a certain cost ratio then things might actually work and their power scales rapidly. At least it would if you had enough space.

Penetrators might do the trick. They're very expensive, situational and fragile though.

The point is that Penetrator(s) force the Reapers to come to you, which is where Scalpel (and whatever porc you have) shines.

Scalpel also has the advantage over Dominatrix that you don't need to stay in range for a protracted length of time to do anything. They also deform terrain in a way which makes Reaper sad, on maps which aren't super hard at least.

quote:
Impossible because Reapers outrange Ravagers. The only option is to go all-in and that's not a really good option unless you have much more metal in Ravagers.

You will always lose some Ravagers, that is true - the point is to take a fight where you will actually kill some Reapers. Three Ravagers beat a Reaper IIRC and cost less, but you can't take that fight in a place where the Reaper will kill one Ravager then retreat under porc.

EDIT: Placeholder also comes to mind - gimmicky but sometimes effective. Good against the whole of Tankfac, actually.

The final counter to Reaper is that it's slow and heavy weight, so be where it is not.
+0 / -0
Skasi
quote:
They also deform terrain in a way which makes Reaper sad, on maps which aren't super hard at least.

That could be really nice if my teasm wasn't spamming units that rely on flat ground. Could make Scalpel+kbot spam on (large) flat maps a good strategy and probably comes with a big surprise factor too.

Placeholder might work as well, yup. Do you have any experience using it against more than a single Reaper though?


It seems most suggestions are too situational and not really an option on this map in games other than 1v1 or whatever. I suppose that's why I see mirror matchups very often.
+0 / -0
Against a solid reaperball, nothing light vehicle will save you. Reaper is better than Ravager in pretty much all ways and will mince them for cost so long as the reaper has porc to retreat/repair behind.

quote:
That said I'd be happy if anybody could mention a good counter to Reapers that is not Ulti.


Cloakbot
defensive glaive swarms, porc + snipers, but really, you need to facswitch ASAP once numbers increase.


Shieldbot
Dirtbag is great at blocking their movement, wasting their (low RoF) shots and getting them stuck.

Roach send into Reaperball will cause epic damage.

A well microed Shieldball with Felon does pretty well against them.

Racketeer.

tough cons work well for terraforming them into holes.


Spider

You're screwed, run up a hill!


Amph
You're screwed, jump into the sea!


Light Vehicles
Scorcher/dart swarms vs low density

Domi

Probably need to facswitch asap


Jumpies

black holes are integral to surviving the matchup.

puppy, moderator, jack can pound reapers that are in black hole.

Sumo can suck reapers out of the ball and into porc.
+0 / -0
Page of 2 (25 records)