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Bugs bugs bugs

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8 years ago
http://zero-k.info/Battles/Detail/367882

1. Leviathon unit does not fully die. just goes to 0/health.
2. starlight just spammed "reload" and refused to fire.
3. Starlight kept switching targets off of ordered target due to teraform (thought that was fixed???)
4. not really a bug, but can people PLEASE PLEASE PLEASE stop spamming a cheep unit to 1 location causing a big ball to form and thus players to lag hard due to the pathing lag?
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8 years ago
#4 is mostly an issue because player resigns while their factory has repeat que on.
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quote:
but can people PLEASE PLEASE PLEASE stop spamming a cheep unit to 1 location causing a big ball to form and thus players to lag hard due to the pathing lag?

There is a bug (or at least ergonomically suboptimal behaviour) in there, which is the balling. I would prefer it to try not to get to the point if units have already gone there, but to go to nearby points, such that the unit ends up a bit away from the rally point, so it's easier to click on units out of a group.
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8 years ago
Yeah, shadowfury that would be good. If you watch the replay though. 400 balled his glaves in the far north, and lagged me hard in the game as a result of it.

I asked players not to do it, and asked spectators if there was a dead player that left a factory on causen a ball.

Turned out it was 400 balling units, (when he knows it lags me), and he claimed it wasn't him. Once i cleared out his ball with my starlight, my lag cleared.

Possibly intentional?
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Oh, I see, FFA. Hmm, I can't watch the replay right now, and apparently not at the end.

I suppose a unit limit would fix this, but I'm always concerned that would limit legitimate game ending strategies. Not that concerned, since usually those involve a handful of heavy units, but still a bit concerned.
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8 years ago
CArank[G0G0]Dancer give precise times and places.
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