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fire-zone

4 posts, 257 views
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idea..

a zone order that prevents the arty/unit from targeting outside that area..
auto target enemies in the area.. but should the target travel outside the fire-zone area they are ignored

example: cat.. using fire-zone drag circle over area.. cat targets some radar dots.. enemy rushes fleas into your porc.. cat continues to target enemies in fire zone and not fleas..

if its too hard to code mby just make the order so it constantly acquires a new set of attack targets in fire-zone area and discards/replaces previous attack orders

obviously unlike attack order this order set wont skirmish and is more akin to area attack order except im unsure area attack on repeat acquires new targets and dumps old orders..

maybe this could be used to prevent ff
+3 / -0


8 years ago
this would be great for really slow aiming artillery certs
+0 / -0

8 years ago
This exists for air units as an engine feature; shouldn't be hard to allow it for all units.
+4 / -0
multiple fire-zones as a patchwork fire-zone area would further enhance the automation of arty..

some kind of smart targeting with on/off would be ideal.. ie if you are to hit own units dont fire unless manual targeting.. but i know that's not easy so i hope multiple fire-zones can in the future be set to act as one area

it will help allot
+0 / -0