In big teams, players are thrown together and given a mutual goal (winning). However, players differ in many respects in how they go about achieving this goal. One such respect is the degree to which on is altruistic as opposed to selfish, and another is the degree to which certain things are expected from their team-mates.
Some players demand cooperation - "give me roachs/Valkyrie/worker". I even had a player once demand I build them an eraser despite it being available to all facs, because I could produce it in the factory as opposed to morphing it.
Some players are insanely uncooperative, spamming storage in the back corner while morphing their com and hoovering up all the reclaim.
There are many reasons for sharing and not sharing. I'd like to socially construct a system by which players who are cooperative are acknowledged and rewarded. This game doesn't have enough capitalism anymore.
So this thread serves three purposes:
1) - Give your exchange rates.
2) - Acknowledge reciprocative players so that these players will benefit more from their selflessness.
3) - Pacts of cooperation.
If I am air or ground, come mid-game I want access to the other type of worker. If I'm ground I want cranes, and if I'm air I want something that doesn't die to swift.
I will exchange one for one regardless of whether I am air/ground (I will give you a crane for a standard worker, regardless of cost, and expect the same). I will also exchange two cranes for three standard workers (and vice versa).
I will exchange one swift for one standard worker (and vice versa).
I will provide workers or energy free for anyone who loses their BP/worker, so long as they agree in this thread to do the same for me.
I've got to get back to work, so I'll likely come back and add more when I get home. Thoughts?