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!votesplitplayers doesn't work

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8 years ago
After vote success it says that room is being splitted and blah blah, but nothing happens.
I wonder how long has that vote been broken, since nobody uses it ever..
+0 / -0

8 years ago
who uses votesplitplayers?
Seems like small teams wannaebe's do not join small teams to wait for a proper match

btw. there won't be blastwings for long :D
+0 / -2

8 years ago
they do join and thats the problem: they join the maxed room instead of seeding a new one which leads to 8 players and 23 specs
+1 / -0
8 years ago
BW nerf incoming, prepare yourselves
+0 / -1

8 years ago
!move needs fixing too, it's stupid that it requires every single spectator to vote yes for it to pass
+1 / -0

8 years ago
!move doesn't pass or fail
it moves those who voted !y even if it "fails"
it won't move those who didn't vote !y even if it "passes"
+0 / -0

8 years ago
oh, thats a bit weird, preferred how it used to work
+0 / -0

8 years ago
Imo it doesn't really matter how exactly it works, manual !commands are pretty much the shittiest possible way of managing people across rooms
+0 / -0

8 years ago
It's sort of like they hold your time hostage. Making a command for moving people works the same as asking them to move, but prevents games being started while the vote happens, meaning people're more likely to give into the demand.

The lobby needs less commands that obstruct games. Less games are played because:
- waiting for enough people
- kick votes
- speccing afks
- unnoticed afkers force restarts
- trolls spamming votes
- desyncs
- move votes
- players asking to restart to let them into the game
- powerplays made by people trying to influence others (refusing to play unless someone helps rush their big thing)

While not all of these things are big in themselves, addressing them does double duty in increasing the numbers of games played. Present people will fit more games in the time they allocate, and player satisfaction and thus retention will go up: increasing the pool of people available to play games.
+1 / -0
8 years ago
Team rooms with admins present seem to play more games per unit of time.
+0 / -0