PlanetWars season 6
Congratulations to clan Valhalla and Odin for winning PlanetWars season 5!
http://zero-k.info/Forum/Thread/314 Season 6 starts now, PlanetWars gameplay changes:
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buying from locals is impossible if you dont have influence on planet already
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militia defends planet with 500 initial influence
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lots of structures are a bit cheaper
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improved mines are more expensive and better
Version 0.8.8.2
After several delays, patch version 0.8.8.2 is out:
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Fixed a general interface crash
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Fixed several issues with Core Selector
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Fixed factory build progress in main menu not displaying
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Fixed high-level comms trying to fit into gaps they can't
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Fixed Companion Drone doing 10% the damage it should
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Fixed cruise missiles (from silo) not counting towards damage dealt
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Jugglenaut no longer attempts to use its gravity guns on gunships
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Shadow works properly when given a fight order while on Fire at Will
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Jethro and Bantha do a bit more damage
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Removed ally comm selection announcement
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Planetwars: Buildings should no longer spawn in lava
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Voting GUI now has a 1s delay between votes (to prevent spamming)
PlanetWars season 5
Congratulations to clan TZI and Drone for winning PlanetWars season 4!
http://zero-k.info/Forum/Thread/314Season 5 starts now, PlanetWars gameplay changes:
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buying from locals is impossible on artifact planets and planets with planetary defense grid
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all planets start with local militia - it provides 50 influence defense preventing 1 influence buying of entire galaxy.
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economic victory now needs only 50% of assets in cash (down from 70%)
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local buy price 10, locals sell price 40
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clans are again awarded free planet after first battle
Version 0.8.8 + new PlanetWars season
Congratulations to clan FL for winning last PlanetWars!
http://zero-k.info/Forum/Thread/314 New season starts now!
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Game interface:
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new "selector" bar, shows idle constructors, commanders factories
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ally chat is automatically converted to speech (with Zero-K lobby)
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chat bubbles stack to bottom, only ally chat and point bubbles appear
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go to last alert button for minimap
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only ally chat makes "ping" sound
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changed default layout
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main menu layout tweaks and improvements
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bomber ammo icon displays for specs
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Lobby:
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removed rarely used features - quickmatching, follow, auto ready
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page loading in progress indicator for browser
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settings tab overhaul - easy way to pick one of graphics details presets
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after engine crash, lobby offers to switch to minimal config
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initial game resolution is set to match desktop resolution
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Zero-K lobby now distributes proper default configs with bindings and settings optimized for ZK
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PlanetWars:
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team balancing tweaks
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it is now possible to buy/sell influence from "locals" - at any time, at high (buy)/low (sell) prices
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Unit properties:
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Krow behavior fixed; now comes with a gravity gun
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Stiletto attack run length reduced by 33%
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Dante rocket salvo fires twice as fast (takes half as long to finish)
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Concussion Shell has more AoE and impulse; Disruptor Bomb does a bit more damage
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Plasma Containment Field no longer affects Heavy Machine Gun
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Shadow dives to hit targets under shields by default; can be made to never dive, dive against any target, or to always fly at low altitude.
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Misc:
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replaced commander teleport effect at start of game with a better one
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commanders grow dramatically in size with levels
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fixed Chicken Suicidal difficulty
Version 0.8.7.2
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Fixed gravity guns targeting statics
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Fixed edge-of-startbox bug
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Fixed issue with Cloak Fire State applying to units it shouldn't
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Licho HP 2800 -> 2600, range 700 -> 500
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Ultimatum cloak cost 10/50 -> 8/24
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!PlanetWars: Numerically smaller team gets free comms assigned to best players to make up for the difference
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Chicken
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Burrow wave bonus down
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Burrow queen time up
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Queen
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Base HP increased
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HP reduced on early appearance
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Retains paralyze and capture damage when morphing, can't morph when paralyzed
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White Dragon drops an egg
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AI picks its own comm instead of whatever parent player picked
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Pit Bull uses a gauss cannon instead of the old rocket launcher
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Bantha HP 35000 -> 36000
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Cluster Bomb has a bit more range
PlanetWars rule changes
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unclanned people can play and get their own personal unlocks
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unclanned poeple gain no planet influence
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clanned people must wear clan tag and get their personal unlocks + clan unlocks
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technologies contribute more to influence gained from battle