!KingRaptor's sample springsettings.cfg set
http://code.google.com/p/zero-k/downloads/detail?name=springsettings.zip<br>Needs stress-testing!
All
-
tree view distance 600/level
-
!GroundScarAlphaFade=1
Minimum <br>
looks pretty awful
-
2D trees
-
lups off
-
alpha decal off
-
hireslos 0
-
compress textures
-
no reflective units
-
basic water
-
no shadows
-
terrain detail 20
-
grass detail 0
-
ground decals 0
-
icon distance 150
-
unit LOD distance 150
-
max particles 10k
-
disabled widgets: unit shapes, chili bubbles
-
no air absorption
Low
-
all lups effects off (lups iself on)
-
alpha decal off
-
hireslos 0
-
compress textures
-
reflective units
-
reflective water
-
no shadows
-
terrain detail 45
-
grass detail 1
-
ground decals 1
-
icon distance 150
-
unit LOD distance 200
-
max particles 15k
-
no air absorption
Medium
-
compress textures
-
lups distortions frameskip 1
-
shadowmap size 1024
-
bumpmapped water (reflect 128)
-
terrain detail 75
-
grass detail 4
-
ground decals 2
-
icon distance 150
-
unit LOD distance 300
-
max particles 20k
*High (DEFAULT)*
-
shadowmap size 2048
-
bumpmapped water (blur reflect 128, shorewaves, use depth texture, screencopy refract)
-
terrain detail 100
-
grass detail 7
-
ground decals 3
-
unit LOD distance 450
-
FSAA 2x
Maximum
-
shadowmap size 8192
-
high-res clouds
-
dynamic clouds
-
bumpmapped water (all options, max)
-
terrain detail 120
-
grass detail 10
-
ground decals 5
-
unit LOD distance 600
-
enabled widgets: selection halo
-
FSAA 16x
-
PBO objects
Benchmarks
needs better organization
*!KingRaptor*:
<br>Intel Core 2 Duo OC 2.24 GHz
<br>ATI Radeon 4850
<br>2 GB RAM
All FPS values are at start, from overhead (TAB) view with nothing selected, on r1482 .sdd, Scorpio Battleground 1v1 against NullAI, launched from !SpringLobby SP<br>
(using non-default widget set)
-
Minimum: 130 FPS
-
Low: 90 FPS
-
Medium: 58 FPS
-
High: 48 FPS
-
Maximum: 29 FPS