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Setting and testing of graphics defaults for release

[GraphicsSettings]

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8 years ago


!KingRaptor's sample springsettings.cfg set


http://code.google.com/p/zero-k/downloads/detail?name=springsettings.zip
<br>Needs stress-testing!

All
  • tree view distance 600/level
  • !GroundScarAlphaFade=1

Minimum <br>
looks pretty awful
  • 2D trees
  • lups off
  • alpha decal off
  • hireslos 0
  • compress textures
  • no reflective units
  • basic water
  • no shadows
  • terrain detail 20
  • grass detail 0
  • ground decals 0
  • icon distance 150
  • unit LOD distance 150
  • max particles 10k
  • disabled widgets: unit shapes, chili bubbles
  • no air absorption

Low
  • all lups effects off (lups iself on)
  • alpha decal off
  • hireslos 0
  • compress textures
  • reflective units
  • reflective water
  • no shadows
  • terrain detail 45
  • grass detail 1
  • ground decals 1
  • icon distance 150
  • unit LOD distance 200
  • max particles 15k
  • no air absorption

Medium
  • compress textures
  • lups distortions frameskip 1
  • shadowmap size 1024
  • bumpmapped water (reflect 128)
  • terrain detail 75
  • grass detail 4
  • ground decals 2
  • icon distance 150
  • unit LOD distance 300
  • max particles 20k

*High (DEFAULT)*
  • shadowmap size 2048
  • bumpmapped water (blur reflect 128, shorewaves, use depth texture, screencopy refract)
  • terrain detail 100
  • grass detail 7
  • ground decals 3
  • unit LOD distance 450
  • FSAA 2x

Maximum
  • shadowmap size 8192
  • high-res clouds
  • dynamic clouds
  • bumpmapped water (all options, max)
  • terrain detail 120
  • grass detail 10
  • ground decals 5
  • unit LOD distance 600
  • enabled widgets: selection halo
  • FSAA 16x
  • PBO objects

Benchmarks


needs better organization

*!KingRaptor*:
<br>Intel Core 2 Duo OC 2.24 GHz
<br>ATI Radeon 4850
<br>2 GB RAM

All FPS values are at start, from overhead (TAB) view with nothing selected, on r1482 .sdd, Scorpio Battleground 1v1 against NullAI, launched from !SpringLobby SP<br>
(using non-default widget set)
  • Minimum: 130 FPS
  • Low: 90 FPS
  • Medium: 58 FPS
  • High: 48 FPS
  • Maximum: 29 FPS
+0 / -0