Changes planned for round 3
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delete all existing clans
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clan limit 10-12 experienced players
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you cannot leave if clan has more than 4 players (you must be kicked)
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give $1000 for new planet only once to each player
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invading ships don't cause $500 destruction, instead they give 50 influene to owner - if owner won
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ships are only counted for invasion if player is present in autohost and not a spec. If there are no such ships in galaxy, random planet of clan with most planets is selected. (Ships are also only destroyed if owner was present).
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planets start all equal - no technology, no mine, wormhole
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all technologies are unlocked by default (personal unlocks count). If someone builds a tech lab he monopolizes tech for his clan/allies - enemies must destroy the lab or build it too to get same tech. Tech labs replace personal unlocks (you can have something that you only own in PW)
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people are not randomly given planets with jumpgate or artifact
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balancing higher priority to clan together, higher to enemy at other team, lower still to ally or ceasefire together.
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smaller team will get extra commanders for highest elo people
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automatic shuffler of not playing people to empty autohost
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end condition 50% planets or all artefacts + all techs
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autohost size back to 10 or 16? 2 autohosts? Different balancing rules? Unclanned people allowed in bigger?
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no more technology influence bonus?
+1 / -0
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