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PlanetWarsRound3

[PlanetWarsRound3]

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8 years ago

Changes planned for round 3



  • delete all existing clans
  • clan limit 10-12 experienced players
  • you cannot leave if clan has more than 4 players (you must be kicked)
  • give $1000 for new planet only once to each player
  • invading ships don't cause $500 destruction, instead they give 50 influene to owner - if owner won
  • ships are only counted for invasion if player is present in autohost and not a spec. If there are no such ships in galaxy, random planet of clan with most planets is selected. (Ships are also only destroyed if owner was present).
  • planets start all equal - no technology, no mine, wormhole
  • all technologies are unlocked by default (personal unlocks count). If someone builds a tech lab he monopolizes tech for his clan/allies - enemies must destroy the lab or build it too to get same tech. Tech labs replace personal unlocks (you can have something that you only own in PW)
  • people are not randomly given planets with jumpgate or artifact
  • balancing higher priority to clan together, higher to enemy at other team, lower still to ally or ceasefire together.
  • smaller team will get extra commanders for highest elo people
  • automatic shuffler of not playing people to empty autohost
  • end condition 50% planets or all artefacts + all techs

  • autohost size back to 10 or 16? 2 autohosts? Different balancing rules? Unclanned people allowed in bigger?
  • no more technology influence bonus?




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