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PlanetWarsStructureTypes

[PlanetWarsStructureTypes]

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8 years ago
<?xml version="1.0" encoding="utf-16"?>
<ArrayOfStructureType xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/ZkData">
  <StructureType>
    <StructureTypeID>1</StructureTypeID>
    <Name>Mining outpost</Name>
    <Description>Mining outpost produces 100 credits each turn</Description>
    <IngameUnitName>pw_mine</IngameUnitName>
    <MapIcon>mine.png</MapIcon>
    <DestroyedMapIcon>mine_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID>3</UpgradesToStructureID>
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn>100</EffectCreditsPerTurn>
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>500</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>3</StructureTypeID>
    <Name>Automated mines</Name>
    <Description>Improved mining produces 300 credits each turn</Description>
    <IngameUnitName>pw_mine2</IngameUnitName>
    <MapIcon>mine2.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID>4</UpgradesToStructureID>
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn>300</EffectCreditsPerTurn>
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>1500</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID>1</IngameDestructionNewStructureTypeID>
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>4</StructureTypeID>
    <Name>Planetary mining complex</Name>
    <Description>Mining complex exploits planet as much as possible - producing 900 credits</Description>
    <IngameUnitName>pw_mine3</IngameUnitName>
    <MapIcon>mine3.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn>900</EffectCreditsPerTurn>
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>5500</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID>1</IngameDestructionNewStructureTypeID>
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>6</StructureTypeID>
    <Name>Dropship factory</Name>
    <Description>Increases dropship production by 1</Description>
    <IngameUnitName>pw_dropfac</IngameUnitName>
    <MapIcon>dropfac.png</MapIcon>
    <DestroyedMapIcon>dropfac_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction>1</EffectDropshipProduction>
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>1000</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>7</StructureTypeID>
    <Name>Dropship depot</Name>
    <Description>Increases dropship capacity by 1</Description>
    <IngameUnitName>pw_dropdepot</IngameUnitName>
    <MapIcon>dropdepot.png</MapIcon>
    <DestroyedMapIcon>dropdepot_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity>1</EffectDropshipCapacity>
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>1000</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>9</StructureTypeID>
    <Name>Ancient artefacts</Name>
    <Description>Capture all such planets and 1/2 of galaxy to win</Description>
    <IngameUnitName>pw_artefact</IngameUnitName>
    <MapIcon>artefact.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet>true</EffectIsVictoryPlanet>
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>0</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>false</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>10</StructureTypeID>
    <Name>Warp gate</Name>
    <Description>Can transport 1 dropship anywhere in the galaxy every turn</Description>
    <IngameUnitName>pw_warpgate</IngameUnitName>
    <MapIcon>warpgate.png</MapIcon>
    <DestroyedMapIcon>warpgate_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity>1</EffectWarpGateCapacity>
    <EffectBots i:nil="true" />
    <Cost>2000</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>10</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>12</StructureTypeID>
    <Name>Minimal garrison</Name>
    <Description>Defends the planet, providing 300 influence</Description>
    <IngameUnitName>pw_defense</IngameUnitName>
    <MapIcon>defense.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID>13</UpgradesToStructureID>
    <EffectInfluenceDefense>300</EffectInfluenceDefense>
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>600</Cost>
    <IsBuildable>true</IsBuildable>
    <IsIngameDestructible>false</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>true</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>13</StructureTypeID>
    <Name>Orbital defense platform</Name>
    <Description>Improves planet defense, providing 600 influence</Description>
    <IngameUnitName>pw_defense2</IngameUnitName>
    <MapIcon>defense2.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID>15</UpgradesToStructureID>
    <EffectInfluenceDefense>600</EffectInfluenceDefense>
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>1800</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>false</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>true</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>15</StructureTypeID>
    <Name>Planetary defense grid</Name>
    <Description>Protects whole planet, giving you 900 influence</Description>
    <IngameUnitName>pw_defense3</IngameUnitName>
    <MapIcon>defense3.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense>900</EffectInfluenceDefense>
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>3600</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>false</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>true</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>16</StructureTypeID>
    <Name>Wormhole</Name>
    <Description>Links planet to neighbours - with up to 25% influence</Description>
    <IngameUnitName>pw_wormhole</IngameUnitName>
    <MapIcon i:nil="true" />
    <DestroyedMapIcon>wormhole_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID>19</UpgradesToStructureID>
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength>0.25</EffectLinkStrength>
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>500</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>19</StructureTypeID>
    <Name>Improved wormhole stabilizer</Name>
    <Description>Improves link strength up to 50% of influence</Description>
    <IngameUnitName>pw_wormhole2</IngameUnitName>
    <MapIcon>wormhole2.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength>0.5</EffectLinkStrength>
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>2000</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID>16</IngameDestructionNewStructureTypeID>
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>20</StructureTypeID>
    <Name>Strong chicken infestation</Name>
    <Description>This planet is seriously chicken infested</Description>
    <IngameUnitName i:nil="true" />
    <MapIcon>chickens_hard.png</MapIcon>
    <DestroyedMapIcon i:nil="true" />
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID i:nil="true" />
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots>Chicken: Hard</EffectBots>
    <Cost>0</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>false</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns i:nil="true" />
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>21</StructureTypeID>
    <Name>Jumpjet/Specialist Plant</Name>
    <Description>Gives your clan access to Produces jumpers and specialized walkers</Description>
    <IngameUnitName>pw_factoryjump</IngameUnitName>
    <MapIcon>factoryjump.png</MapIcon>
    <DestroyedMapIcon>factoryjump_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>4</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>150</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>22</StructureTypeID>
    <Name>Screamer</Name>
    <Description>Gives your clan access to Very long-range first-strike SAM</Description>
    <IngameUnitName>pw_screamer</IngameUnitName>
    <MapIcon>screamer.png</MapIcon>
    <DestroyedMapIcon>screamer_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>5</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>250</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>23</StructureTypeID>
    <Name>Athena</Name>
    <Description>Gives your clan access to Special operations constructor</Description>
    <IngameUnitName>pw_armcsa</IngameUnitName>
    <MapIcon>armcsa.png</MapIcon>
    <DestroyedMapIcon>armcsa_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>6</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>250</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>24</StructureTypeID>
    <Name>Heavy Tank Factory</Name>
    <Description>Gives your clan access to Produces heavy tanks and artillery</Description>
    <IngameUnitName>pw_factorytank</IngameUnitName>
    <MapIcon>factorytank.png</MapIcon>
    <DestroyedMapIcon>factorytank_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>8</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>200</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>25</StructureTypeID>
    <Name>Airplane Plant</Name>
    <Description>Gives your clan access to Produces fighters, bombers and radar planes</Description>
    <IngameUnitName>pw_factoryplane</IngameUnitName>
    <MapIcon>factoryplane.png</MapIcon>
    <DestroyedMapIcon>factoryplane_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>11</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>200</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>26</StructureTypeID>
    <Name>Krow</Name>
    <Description>Gives your clan access to Flying fortress</Description>
    <IngameUnitName>pw_corcrw</IngameUnitName>
    <MapIcon>corcrw.png</MapIcon>
    <DestroyedMapIcon>corcrw_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>33</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>350</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>27</StructureTypeID>
    <Name>Bantha</Name>
    <Description>Gives your clan access to Heavy combat strider</Description>
    <IngameUnitName>pw_armbanth</IngameUnitName>
    <MapIcon>armbanth.png</MapIcon>
    <DestroyedMapIcon>armbanth_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>37</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>500</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>28</StructureTypeID>
    <Name>Jugglenaut</Name>
    <Description>Gives your clan access to Heavy strider with gravity guns</Description>
    <IngameUnitName>pw_gorg</IngameUnitName>
    <MapIcon>gorg.png</MapIcon>
    <DestroyedMapIcon>gorg_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>38</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>500</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>29</StructureTypeID>
    <Name>Detriment</Name>
    <Description>Gives your clan access to Ultimate assault strider</Description>
    <IngameUnitName>pw_armorco</IngameUnitName>
    <MapIcon>armorco.png</MapIcon>
    <DestroyedMapIcon>armorco_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>39</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>750</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>30</StructureTypeID>
    <Name>Singularity Reactor</Name>
    <Description>Gives your clan access to High-power, hazardrous energy source</Description>
    <IngameUnitName>pw_cafus</IngameUnitName>
    <MapIcon>cafus.png</MapIcon>
    <DestroyedMapIcon>cafus_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>40</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>400</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>31</StructureTypeID>
    <Name>Annihilator</Name>
    <Description>Gives your clan access to Heavy tachyon turret</Description>
    <IngameUnitName>pw_armanni</IngameUnitName>
    <MapIcon>armanni.png</MapIcon>
    <DestroyedMapIcon>armanni_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>41</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>250</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>32</StructureTypeID>
    <Name>Doomsday Machine</Name>
    <Description>Gives your clan access to Medium range defense fortress</Description>
    <IngameUnitName>pw_cordoom</IngameUnitName>
    <MapIcon>cordoom.png</MapIcon>
    <DestroyedMapIcon>cordoom_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>42</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>250</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>33</StructureTypeID>
    <Name>Behemoth</Name>
    <Description>Gives your clan access to Static artillery turret</Description>
    <IngameUnitName>pw_corbhmth</IngameUnitName>
    <MapIcon>corbhmth.png</MapIcon>
    <DestroyedMapIcon>corbhmth_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>43</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>300</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>34</StructureTypeID>
    <Name>Starlight</Name>
    <Description>Gives your clan access to Standoff finishing weapon</Description>
    <IngameUnitName>pw_mahlazer</IngameUnitName>
    <MapIcon>mahlazer.png</MapIcon>
    <DestroyedMapIcon>mahlazer_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>45</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>1000</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>35</StructureTypeID>
    <Name>Big Bertha</Name>
    <Description>Gives your clan access to Strategic bombardment cannon</Description>
    <IngameUnitName>pw_armbrtha</IngameUnitName>
    <MapIcon>armbrtha.png</MapIcon>
    <DestroyedMapIcon>armbrtha_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>59</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>350</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>36</StructureTypeID>
    <Name>Goliath</Name>
    <Description>Gives your clan access to Very heavy battle tank</Description>
    <IngameUnitName>pw_corgol</IngameUnitName>
    <MapIcon>corgol.png</MapIcon>
    <DestroyedMapIcon>corgol_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>65</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>200</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>37</StructureTypeID>
    <Name>Licho</Name>
    <Description>Gives your clan access to Singularity bomber</Description>
    <IngameUnitName>pw_armcybr</IngameUnitName>
    <MapIcon>armcybr.png</MapIcon>
    <DestroyedMapIcon>armcybr_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>66</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>250</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>38</StructureTypeID>
    <Name>Reef</Name>
    <Description>Gives your clan access to Aircraft carrier (bombardment/anti-nuke)</Description>
    <IngameUnitName>pw_armcarry</IngameUnitName>
    <MapIcon>armcarry.png</MapIcon>
    <DestroyedMapIcon>armcarry_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>71</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>300</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>39</StructureTypeID>
    <Name>Scythe</Name>
    <Description>Gives your clan access to Stealth raider bot</Description>
    <IngameUnitName>pw_spherepole</IngameUnitName>
    <MapIcon>spherepole.png</MapIcon>
    <DestroyedMapIcon>spherepole_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>86</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>150</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>40</StructureTypeID>
    <Name>Panther</Name>
    <Description>Gives your clan access to Lightning raider tank</Description>
    <IngameUnitName>pw_panther</IngameUnitName>
    <MapIcon>panther.png</MapIcon>
    <DestroyedMapIcon>panther_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>88</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>150</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>41</StructureTypeID>
    <Name>Black Dawn</Name>
    <Description>Gives your clan access to Ground assault gunship</Description>
    <IngameUnitName>pw_blackdawn</IngameUnitName>
    <MapIcon>blackdawn.png</MapIcon>
    <DestroyedMapIcon>blackdawn_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>91</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>200</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>42</StructureTypeID>
    <Name>Dominatrix</Name>
    <Description>Gives your clan access to Vehicle that takes control of enemies</Description>
    <IngameUnitName>pw_capturecar</IngameUnitName>
    <MapIcon>capturecar.png</MapIcon>
    <DestroyedMapIcon>capturecar_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>103</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>150</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>43</StructureTypeID>
    <Name>Newton</Name>
    <Description>Gives your clan access to Gravity control turret.</Description>
    <IngameUnitName>pw_corgrav</IngameUnitName>
    <MapIcon>corgrav.png</MapIcon>
    <DestroyedMapIcon>corgrav_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>105</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>150</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>44</StructureTypeID>
    <Name>Shield Bot Factory</Name>
    <Description>Gives your clan access to Produces tough robots</Description>
    <IngameUnitName>pw_factoryshield</IngameUnitName>
    <MapIcon>factoryshield.png</MapIcon>
    <DestroyedMapIcon>factoryshield_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>106</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>100</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>45</StructureTypeID>
    <Name>Silencer</Name>
    <Description>Gives your clan access to Nuclear ICBM silo</Description>
    <IngameUnitName>pw_corsilo</IngameUnitName>
    <MapIcon>corsilo.png</MapIcon>
    <DestroyedMapIcon>corsilo_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>107</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>400</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
  <StructureType>
    <StructureTypeID>46</StructureTypeID>
    <Name>Disco Rave Party</Name>
    <Description>Gives your clan access to Rainbow surprise superweapon</Description>
    <IngameUnitName>pw_raveparty</IngameUnitName>
    <MapIcon>raveparty.png</MapIcon>
    <DestroyedMapIcon>raveparty_dead.png</DestroyedMapIcon>
    <UpgradesToStructureID i:nil="true" />
    <EffectInfluenceDefense i:nil="true" />
    <EffectDropshipProduction i:nil="true" />
    <EffectDropshipCapacity i:nil="true" />
    <EffectLinkStrength i:nil="true" />
    <EffectUnlockID>109</EffectUnlockID>
    <EffectCreditsPerTurn i:nil="true" />
    <EffectIsVictoryPlanet i:nil="true" />
    <EffectWarpGateCapacity i:nil="true" />
    <EffectBots i:nil="true" />
    <Cost>1000</Cost>
    <IsBuildable>false</IsBuildable>
    <IsIngameDestructible>true</IsIngameDestructible>
    <IngameDestructionNewStructureTypeID i:nil="true" />
    <SelfRepairTurns>5</SelfRepairTurns>
    <OwnerChangeDeletesThis>false</OwnerChangeDeletesThis>
  </StructureType>
</ArrayOfStructureType>
+0 / -0