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Sea

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1. Ships useless

When I started playing ZK, ships were the usual choice in water. Actually I really liked water at that time. But as long as there is no torpedo launcher spam, amphibs are dominating nowadays. You may think Torpedo Frigates counter amphs. Indeed they have higher range and speed than Duck and Scallop and thus counter them, but its only a softcounter because Duck and Scallop have much higher dps/cost and higher hp/cost. Using just one or another Buoy hardcounters Torpedo Frigates, though. Corvettes are again only a softcounter to Buoy while they are hardcountered by Ducks and Scallops. The only thing that ships really have is the sumbarines' high alpha, speed and slow. And they can deal better with porc and air, which gives them a role in big teams. I didn't really consider Hover here, though.

2. Com defenseless

You can't even walk a little distance without protecting your com with units or torpedo launchers. If people have a problem with dedicated sea coms, when reintroducing torpedo launcher, every com could be given a torpedo launcher. But I see no problem with torpedo launcher as it was before.

3. Sonar unaffordable

Why don't make it cheaper?

People like land ZK, peope don't like sea ZK. On land, there are many viable units ↔ 1, coms have weapons ↔ 2 and radar is cheap ↔ 3.
+0 / -0

8 years ago
quote:
as long as there is no torpedo launcher spam, amphibs are dominating nowadays

So spam Urchin then?
quote:
Buoy hardcounters Torpedo Frigates

It's immobile when surfaced. Get a Crusader?
quote:
I didn't really consider Hover here, though.

Claymore should work wonders against balls; castrated amphs should be easy to deal with.
quote:
But I see no problem with torpedo launcher as it was before.

Newbies could not be competitive.
quote:
every com could be given a torpedo launcher

That creates a powerful torpedo strider which doesn't otherwise exist, makeing the commander irreplacable.
+1 / -0
How about a very simple change: commander is unable to go underwater.
This removes:
A) The misconception that current sea can function properly without landmass
B) The defenseless of the commander
Since it just doesn't go into water no harm no foul.

Other then that:
- remove Urchin because it can be easily abused and actually serve no role other than providing stalemates
- have amphs receive an actual artillery piece
- remove sonar from the game and make underwater sight based (or if someone has enough effort rework it into a true sonar mechanic not truesight seeing all of the cloaked units)

I cannot see how any proposed changes can make sea ANY WORSE. But probably I will be proven wrong in due time.
+1 / -1

8 years ago
Give comms surface-to-attack and amphiregen? That would make them slightly-less-completely-defenseless in water. But that approach probably creates more problems than it solves.
+0 / -0
quote:
So spam Urchin then?
Yes, but spamming Urchins doesn't really make for cool games.
quote:
- remove Urchin because it can be easily abused and actually serve no role other than providing stalemates
Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.

quote:
It's immobile when surfaced. Get a Crusader?
Crusaders are again countered by Ducks and Scallops just like Corvettes. But indeed skirmishing Ducks+Scallops+Buoys with Hunters+Crusaders might be possible. I have to test this.

quote:
Newbies could not be competitive.
So just replace a trainer com by a sea trainer com? (Or make Torpedo Launcher and other modules an unlock by default, which I would prefer over unchangable trainer coms.)

quote:
- remove sonar from the game and make underwater sight based (or if someone has enough effort rework it into a true sonar mechanic not truesight seeing all of the cloaked units)
Just use the principle of radar mechanic? (Units that are cloaked underwater are also invisible for sonar. Or is this too unrealistic?)

quote:
That creates a powerful torpedo strider which doesn't otherwise exist, makeing the commander irreplacable.
The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.
+0 / -0
In my experience (speaking of the two factories as starting plops) current Ship does a lot better than current Amph on most sea maps. Hunter is indeed pretty meh but Snake wrecks Ducks and avoids Scallops until you switch to Hover for Claymore, which wrecks everything up to Grizzly (and by the time Grizzlies are viable the sea striders enter the picture).

If Urchin were removed from the game underwater units would totally dominate sea meta without sweeping changes.
+0 / -0
8 years ago
Yes, ships are probably much better than I thought. Microing improves them a lot.

Commanders should not be restricted to land, though. ZK should remain one of the few RTS', where full gameplay on pure sea maps is possible.
+2 / -0
8 years ago
maybe a torpedo spewing strider is worth considering
+0 / -0

8 years ago
Personally I'd like to see Leviathan have some direct combat capability to make up for the fact that it's otherwise an un-assistable missile silo that only makes Eos and costs 3k.
+0 / -0
quote:
Removing Urchin is not a good solution imo, because it also serves the role of a light defense for expansion.

Nope. Its not a light defense. Its anything defense no matter what you do. Why? Because this is the only single type of good sea turret and that means spam of Urchin all around the map which is... not very fun is it? Like you said it doesn't make for cool games.

Regarding commander: pretty much the same as Urchin. You don't get to have a choice. Either have a torp launcher or lose the game regardless of balance of said module.

quote:
The commander should be irreplacable to a certain extent. The nerfed form of torpedo launcher could be used to avoid sea troll coms.

Wrong game. Its not mine nor Sprungs' idea either but GFs'. Commanders are supposed to be able to fill other roles but be worse cost effectively than units.
+1 / -0

8 years ago
quote:
ZK should remain one of the few RTS', where full gameplay on pure sea maps is possible.

Why? All this does is break mixed maps for a really small benefit (pure sea maps are duller than ccr).
+6 / -0
8 years ago
Aquanim, it's true that I have not built a single Leviathan in a long long time, but last time I remember (tell me if i'm wrong), Leviathan was also antinuke? So it's a mobile antinuke ... MOBILE ANTINUKE ... which happens to be able to fire eos. Otherwise, if it isn't an antinuke then I maybe agree with you :)
Have a nice day
+0 / -0

8 years ago
quote:
maybe a torpedo spewing strider is worth considering


Detriment can fire into the water, it's just missing sonar. #SonarLives.
+0 / -0
Just give lvl 0 com two weapons, some weak torpedo and pew-pew, then reimplement old torpedo and gauss...

If player morphs commander and it's 1st weapon is a land weapon (or gauss) it replaces pewpew, if its water only weapon - it replaces torpedo... As simple as that.


quote:
Aquanim, it's true that I have not built a single Leviathan in a long long time, but last time I remember (tell me if i'm wrong), Leviathan was also antinuke? So it's a mobile antinuke ... MOBILE ANTINUKE ... which happens to be able to fire eos. Otherwise, if it isn't an antinuke then I maybe agree with you :)
Have a nice day


Last time I played ZK Reef was a mobile antinuke, and Leviatan coudln't fire at targets that weren't directly visible (forget about radar marks).
+2 / -0

8 years ago
I'm confused, this looks like a thread that would have been made some months ago but last I checked ships are by far the strongest sea choice.
+0 / -0
8 years ago
Leviathan targetting is fixed and it is no longer an antinuke. But reef still is.
+0 / -0

8 years ago
quote:
Aquanim, it's true that I have not built a single Leviathan in a long long time, but last time I remember (tell me if i'm wrong), Leviathan was also antinuke? So it's a mobile antinuke ... MOBILE ANTINUKE ... which happens to be able to fire eos.

You are correct that the last time you built a Leviathan it was probably an antinuke. It no longer is, that got taken out a while ago.
+0 / -0


8 years ago
How 2 Improve Sea:

1.) Remove sonar. Frustrating.
2.) Remove Reef spam from the picture. Annoying.
3.) Remove urchin spam. This is a stalemate generator. Boring.
4.) Remove sea-based mono spam game. Boring AND annoying.
5.) Allow coms to defend themselves. Annoying.

Ships vs hovers seems fine. Dagger is strong enough to make snakes non-monospamable while the surface play seems varied enough to remain interesting. The troubling line ups are Hover vs Amph and Amph vs Ships. What would be nice:

A.) Scallop's riot attack underwater can only target other underwater things. Force it to surface to attack surface targets. This will force users to make a more varied strike force. However in turn, increase scallop speed minorly.

B.) Introduce an amph skirmisher. Improve serpent turn rate and speed a little or allow it to move backwards.
Increase claymore range/turn rate/speed slightly to improve usability. Decrease projectile homing/speed so fast units can run away without being a guarenteed kill while also improving usability.

C.) Improve hunter turnrate/speed a little to counter underwater scallops (if A is not considered). Hunter needs to be facing away from scallopball to not instantly die. Even then it takes some time to get out of scallop range.

D.) RENAME SCALLOP OR SCALPEL.

E.) Duck HP nerf. Urchin dmg nerf.

F.) Addition of a cheap amph artillery(SURFACE)/skirmisher(UW)
+2 / -0
As far as I'm concerned, the only issue with sea is that you guys are all retarded and dont read patch notes.

Ship match up is considerable more fun and better balanced than amphib match up, there's no reason to still be doing amphib monospam.
+1 / -3
In my view Hover is a strictly utility factory on sea (mostly Claymore and Penetrator). I would not initially plop Hover unless there was a lot of flat land to work with (like Cull, or Indonesia if it didn't have those stupid cliffs. Why is that map still featured.)

(If you're having problems with the ship v hover matchup, try Typhoons and Enforcers.)

My further opinion is that most of the problems with Sea in terms of it being interesting and fun are due to Amphfac.
+1 / -0
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