Paperbirds(thunderbads) that do no damage and die to defenders 99% of the time.
Or you could just make rapiers or something.
70% of the time I see people stunning their own units just as much as the enemy's. If they somehow do get a good run off, the enemy just retreats for 10 seconds. Next time they bring aa and enjoy their 550 metal donation.
How to make thunderbirds actually useful:
Metal cost 550->400
* Doesn't stun allied units.
Then it would actually be scary and having aa would be important. When I see thunderbirds I think "aww thats cute, lets postpone attacking by 10 seconds".
Avengers are also useless. Well I lied, they have 1 use in chasing down bombers and banshees. Then they die horribly to tridents or rapiers or anything else really. I'm not really sure how these should be balanced, as if they actually could kill stuff(and function as air superiority fighters) they would be beyond broken. They can also pick off lone raiders, but often end up dying to them as well. They avenge your opponent for you building them.
Hawks are slow, and can't even trade well against rapiers. They get mauled by tridents super hard too.
Why bother with avengers/hawks when you can just spam tridents mindlessly and win all air engagements.
Phoenix costs too much for what it does. Either raise hp a ton or lower cost a ton. Skirms may be hit hard by this, but luckily the bullshit heavy skirmishers(firewalker,grizzly,buoy) will still be fine.
Airfactory is never scary, always a freewin for your opponent who gets gunships.
Gunships just outclass air in every way(except for speed maybe, but I never found this too problematic).
//dumb idea//
Remove raven dive and make them like 10% cheaper. Make bombs drop a bit faster. Give bombs aoe slow damage(large radius(insert slow damage meme)). Means you can't use them to pick off raiders, but are more effective against heavier units. EMP would also be a possibility.