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Problem with the sound In game

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7 years ago
Hi guys, the sound in the game suddenly did not work anymore , can you help me?
+0 / -0


7 years ago
Suddenly how? I have noticed that sound can be missing if Spring is not focused at the right time during loading. But this makes the sound missing for an entire game (from the start) and it does not carry over between games.
+0 / -0

7 years ago
try to set the volume sliders ingame to totally 0 and then up again.
ALso F6
+0 / -0
7 years ago
I haven't played a single game with sound on for the past 8 months.
+0 / -0
7 years ago

still does not work , I thought to delete the folder springie and reinstall the game but contains 5 g
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7 years ago
Operating system?
Infolog?
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7 years ago
What is infolog?
I have windows 7
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infolog.txt is a file in the base directory of your spring installation. it is created/refilled each time you play a game and holds technical data about that game.
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7 years ago
] command-line args: "C:\Users\Marisel\Desktop\Spring\engine\100.0\spring.exe --config "C:\Users\Marisel\Desktop\Spring\springsettings.cfg" "C:\Users\Marisel\AppData\Local\Temp\tmpE97.tmp""
Using configuration source: "C:\Users\Marisel\Desktop\Spring\springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
BumpWaterDepthBits = 16
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
DualScreenMiniMapOnLeft = 1
FPSFOV = 90
Fullscreen = 0
GrassDetail = 0
GroundDecals = 0
GroundDetail = 30
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LoadingMT = 0
LuaShaders = 0
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
MaxParticles = 10000
MaxSounds = 16
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 0
ScreenshotCounter = 5
ScrollWheelSpeed = -25
ShadowMapSize = 1024
ShowClock = 0
ShowPlayerInfo = 0
TreeRadius = 1000
UnitIconDist = 151
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
WorkerThreadSpinTime = 5
XResolution = 1920
YResolution = 1080
snd_airAbsorption = 0
snd_volmaster = 0
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz; 4037MB RAM, 8072MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 2
Logical CPU Cores: 4
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1024x768, 1152x864, 1280x600, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1400x1050, 1440x900, 1600x900, 1680x1050, 1920x1080
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 3.1.0 - Build 9.17.10.3347
GL vendor: Intel
GL renderer: Intel(R) HD Graphics 2000
GLSL version: 1.40 - Intel Build 9.17.10.3347
GLEW version: 1.5.8
Video RAM: unknown
SwapInterval: 1
FBO::maxSamples: 4
GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 20, maximum vec4 varying/attributes: 10/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
number of UniformBufferBindings: 24 (16kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1 #max=2
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Marisel\Desktop\Spring\
Using read-only data directory: C:\Users\Marisel\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Marisel\Desktop\Spring\engine\100.0\
Scanning: C:\Users\Marisel\Desktop\Spring\engine\100.0\base
Scanning: C:\Users\Marisel\Desktop\Spring\maps
Scanning: C:\Users\Marisel\Desktop\Spring\games
Scanning: C:\Users\Marisel\Desktop\Spring\packages
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] Altavoces (Dispositivo de High Definition Audio)
[f=0000000] [Sound] Altavoces (Dispositivo de High Definition Audio)
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=2 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=1
[f=0000000] [Threading] Main thread CPU affinity mask set: 14
[f=0000000] [StartScript] Loading StartScript from: C:\Users\Marisel\AppData\Local\Temp\tmpE97.tmp
[f=0000000] Connecting to: 158.69.140.0:8557
[f=0000000] Connecting to 158.69.140.0:8557 using name Juandex
[f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[f=0000000] [AddGameSetupArchivesToVFS] using map: AlienDesert
[f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.4.6.0 (archive: 248f692f8ab11543b755f0165f8dd5dd.sdp)
[f=0000000] Warning: Incompatible map-checksum: Checksum of AlienDesert (checksum 0x66ef175c) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Warning: Incompatible game-checksum: Checksum of 248f692f8ab11543b755f0165f8dd5dd.sdp (checksum 0x2f808bb1) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Recording demo to: C:\Users\Marisel\Desktop\Spring\demos\20160601_045858_AlienDesert_100.sdf
[f=0000000] PreGame::GameDataReceived: 109 ms
[f=0000000] [PreGame::UpdateClientNet] user number 6 (team 1, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Found new widget "WM Stuff"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: WM Stuff <wm.lua>
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (38 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading UnitDefs_posts
[f=0000000] Loacing FeatureDefs_posts
[f=0000000] Loading WeaponDefs_posts
[f=0000000] Loading ArmorDefs_posts
[f=0000000] Loading all definitions: 0.911000
[f=0000000] Game::LoadDefs (GameData): 1145 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 314 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 22 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 36 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
[f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE34" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE37" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE35" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE39" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE41" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE43" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE45" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE47" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE48" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE51" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE53" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE55" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE40" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE42" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE44" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE49" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE52" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE54" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE57" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE58" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE38" invalid (parse errors?)
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 177 ms
[f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 22 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] InfoTexture: legacy
[f=0000000] Loading LuaRules
[f=0000000] Warning: [GetPrimitives] unknown 3DO texture "plate1d00" for piece "turret"
[f=0000000] Warning: [GetPrimitives] unknown 3DO texture "plate1d00" for piece "turret"
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Total: 117 quads
[f=0000000] Setting morph for custom comms for player: 3
[f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] Initializing gadget
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading last game win data
[f=0000000] Resetting win data
[f=0000000] Last game player count: 4, This game player count: 2
[f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
[f=0000000] Loaded API widget: Cluster Detection <api_cluster_detection.lua>
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: i18n <api_i18n.lua>
[f=0000000] Loaded API widget: Startbox API <api_startboxes.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Loaded API widget: Pre-Selection Handler <api_preselection.lua>
[f=0000000] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0000000] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua>
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Warning: Your hardware/driver setup does not support shadows
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set UnitLodDist to 9999
[f=0000000] Set UnitIconDist to 151
[f=0000000] Juandex DISABLE TTS
[f=0000000] Juandex TTS VOLUME 0
[f=0000000] Juandex DISABLE TTS
[f=0000000] Juandex TTS VOLUME 0
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Voices <snd_voices.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: EndGame Stats <gui_chili_endgraph.lua>
[f=0000000] Loaded widget: Win Counter <win_counter.lua>
[f=0000000] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua>
[f=0000000] Loaded widget: Initial Queue ZK <unit_initial_queue.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Sun Handler <map_sun_handler.lua>
[f=0000000] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua>
[f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Haven Handler <gui_havens.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua>
[f=0000000] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua>
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
[f=0000000] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua>
[f=0000000] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua>
[f=0000000] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua>
[f=0000000] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua>
[f=0000000] Loaded widget: In-game Guide <gui_ingame_guide.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: Morph Finished notification <unit_morph_finished.lua>
[f=0000000] Loaded widget: Orbit Command <cmd_orbit.lua>
[f=0000000] TableEcho = {
[f=0000000] b = 0.80000001192093
[f=0000000] radius = 200
[f=0000000] g = 0.80000001192093
[f=0000000] r = 0.80000001192093
[f=0000000] },
[f=0000000] light_color = [[0.80 0.80 0.80]]
[f=0000000] light_radius = 200.00,
[f=0000000] Loaded widget: Projectile Lights <gfx_projectile_lights.lua>
[f=0000000] Loaded widget: Transport Load Double Tap <cmd_select_load.lua>
[f=0000000] Loaded widget: Music Player <snd_music.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Loaded widget: Clippy Comments <unit_clippy.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua>
[f=0000000] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Loaded widget: Recorder (Save) <dbg_recorder_save.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
[f=0000000] Loaded widget: Icon Sets <gui_icon_sets.lua>
[f=0000000] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua>
[f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
[f=0000000] Loaded widget: Commands FX <gfx_commands_fx.lua>
[f=0000000] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: CEG Spawner <dbg_ceg_spawner.lua>
[f=0000000] Loaded widget: CommandInsert <cmd_commandinsert.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Marketplace and Bounty Icons: Widget removed.
[f=0000000] Loaded widget: Bounty & Marketplace Icons (experimental) <unit_bounty_marketplace_icons.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Newton Firezone <cmd_newton_firezone.lua>
[f=0000000] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua>
[f=0000000] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua>
[f=0000000] Loaded widget: HUD Presets <gui_hud_presets.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua>
[f=0000000] Loaded widget: Start Boxes <minimap_startbox_new.lua>
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: CustomFormations2 <cmd_customformations2.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Juandex DISABLE TTS
[f=0000000] Juandex TTS VOLUME 0
[f=0000000] Juandex DISABLE TTS
[f=0000000] Juandex TTS VOLUME 0
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua>
[f=0000000] Writing last game win data
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=3423479753
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=3423479777
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (122ms, checksum d34b3988)
[f=0000000] Mex Placement Initialised with 32 spots.
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 1f964e579b99a134dd32daf040c2d64e
[f=0000000] Connection attempt from Juandex
[f=0000000] -> Version: 100.0
[f=0000000] Epicmenu: Switching to Total Annihilation camera mode
[f=0000000] -> Connection established (given id 6)
[f=0000000] Connection attempt from hyperknux
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from _Shaman
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 5)
[f=0000000] Connection attempt from GoogleFrog
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Connection attempt from 4hundred
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 3)
[f=0000000] Connection attempt from Alcur
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 1)
[f=0000000] <Juandex> Allies: I choose: Recon Trainer!
[f=0000000] > Alcur has left the room
[f=0000010] Chili: tried to add multiple times "button63" to "sp_commands 1"!
[f=0000010] Chili: tried to add multiple times "button64" to "sp_commands 2"!
[f=0000010] Chili: tried to add multiple times "button65" to "sp_commands 2"!
[f=0000010] Chili: tried to add multiple times "button66" to "sp_commands 2"!
[f=0000010] Chili: tried to add multiple times "button67" to "sp_commands 2"!
[f=0000010] Chili: tried to add multiple times "button68" to "sp_commands 2"!
[f=0000010] Chili: tried to add multiple times "button69" to "sp_commands 3"!
[f=0000010] Chili: tried to add multiple times "button70" to "sp_commands 3"!
[f=0000010] Chili: tried to add multiple times "button71" to "sp_commands 3"!
[f=0000010] Chili: tried to add multiple times "button72" to "sp_commands 3"!
[f=0000016] !transmitlobby @voice@buildUnit@add;armrectr;Conjurer
[f=0000016] !transmitlobby @voice@buildUnit@add;armpw;Glaive
[f=0000016] !transmitlobby @voice@buildUnit@add;spherepole;Scythe
[f=0000016] !transmitlobby @voice@buildUnit@add;armrock;Rocko
[f=0000016] !transmitlobby @voice@buildUnit@add;armwar;Warrior
[f=0000016] !transmitlobby @voice@buildUnit@add;armzeus;Zeus
[f=0000016] !transmitlobby @voice@buildUnit@add;armham;Hammer
[f=0000016] !transmitlobby @voice@buildUnit@add;armsnipe;Spectre
[f=0000016] !transmitlobby @voice@buildUnit@add;armjeth;Gremlin
[f=0000016] !transmitlobby @voice@buildUnit@add;armtick;Tick
[f=0000016] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser
[f=0000016] !transmitlobby @voice@buildUnit@reload
[f=0000557] Spectator Alcur left the game: normal quit
[f=0005838] game_message: Glaive is under attack
[f=0007465] game_message: Glaive is under attack
[f=0007620] game_message: Glaive is under attack
[f=0008545] Upgrade UI Debug - Upgrade Command Sent
[f=0010581] game_message: Morph complete: Recon Trainer lvl 1
[f=0010646] game_message: Defender is under attack
[f=0013732] game_message: Scythe is under attack
[f=0014679] Upgrade UI Debug - Upgrade Command Sent
[f=0016982] Connection attempt from Alcur
[f=0016982] -> Version: 100.0
[f=0016982] -> Connection established (given id 1)
[f=0017025] > Alcur has left the room
[f=0018137] game_message: Morph complete: Recon Trainer lvl 2
[f=0019106] game_message: Lotus is under attack
[f=0019281] game_message: Lotus is under attack
[f=0019517] game_message: Conjurer is under attack
[f=0019843] Chili: tried to add multiple times "panel8" to "integralwindow"!
[f=0019843] Chili: tried to add multiple times "Integral menuTabRow" to "integralwindow"!
[f=0019843] [cawidgets.lua] Error: Error in DrawWorld(): [string "LuaUI/Widgets/gui_vertlineaid.lua"]:131: bad argument #2 to 'GetUnitLosState' (number expected, got no value)
[f=0019843] [cawidgets.lua] Error: Removed widget: Vertical Line on Radar Dots v2
[f=0019845] game_message: Juandex has been destroyed!
[f=0019845] game_message: 4hundred wins!
[f=0019845] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0019855] <Clippy Comments> Spectator mode or replay. Widget removed.
[f=0019858] > Game over, exiting
[f=0019871] <Ghost Site> Spectator mode. Widget removed.
[f=0019881] <autoquit> Autoquit canceled.
[f=0019890] !transmitlobby @voice@buildUnit@remove;armrectr
[f=0019890] !transmitlobby @voice@buildUnit@remove;armpw
[f=0019890] !transmitlobby @voice@buildUnit@remove;spherepole
[f=0019890] !transmitlobby @voice@buildUnit@remove;armrock
[f=0019890] !transmitlobby @voice@buildUnit@remove;armwar
[f=0019890] !transmitlobby @voice@buildUnit@remove;armzeus
[f=0019890] !transmitlobby @voice@buildUnit@remove;armham
[f=0019890] !transmitlobby @voice@buildUnit@remove;armsnipe
[f=0019890] !transmitlobby @voice@buildUnit@remove;armjeth
[f=0019890] !transmitlobby @voice@buildUnit@remove;armtick
[f=0019890] !transmitlobby @voice@buildUnit@remove;spherecloaker
[f=0019890] !transmitlobby @voice@buildUnit@reload
[f=0019925] Player 4hundred left the game: normal quit
[f=0019931] Spectator Alcur left the game: normal quit
[f=0019937] Spectator GoogleFrog left the game: normal quit
[f=0019970] [QuitAction] user exited to system
[f=0019972] [SpringApp::ShutDown][1]
[f=0019972] [ThreadPool::SetThreadCount][1] #wanted=0 #current=2 #max=2
[f=0019972] [ThreadPool::SetThreadCount][2] #threads=0
[f=0019972] [SpringApp::ShutDown][2]
[f=0019972] [KillLua][1]
[f=0019972] [KillLua][2]
[f=0019972] Start gadgetHandler:Shutdown
[f=0019972] Shutdown - UnitMorph
[f=0019972] Shutdown - LupsNanoSpray
[f=0019972] Shutdown - Modular Comm Info
[f=0019972] Shutdown - Puppy Handler
[f=0019972] Shutdown - StartSetup
[f=0019972] Shutdown - Terrain Texture Handler
[f=0019972] Shutdown - UnitCloakShield
[f=0019972] End gadgetHandler:Shutdown
[f=0019972] Start gadgetHandler:Shutdown
[f=0019972] Shutdown - UnitMorph
[f=0019972] Shutdown - Modular Comm Info
[f=0019972] Shutdown - Shockwaves
[f=0019972] Shutdown - UnitCloakShield
[f=0019972] Shutdown - Lups Cloak FX
[f=0019972] Shutdown - Lups
[f=0019972] End gadgetHandler:Shutdown
[f=0019972] [KillLua][3]
[f=0019972] Start widgetHandler:Shutdown
[f=0019972] Shutdown - SaveOrderList Complete
[f=0019972] Writing last game win data
[f=0019972] Shutdown - SaveConfigData Complete
[f=0019972] Shutdown Widget - EPIC Menu
[f=0019972] Shutdown Widget - Chili Minimap
[f=0019972] Shutdown Widget - Chili Widget Selector
[f=0019972] Shutdown Widget - Local Team Colors
[f=0019972] Shutdown Widget - HealthBars
[f=0019972] Shutdown Widget - Unit Icons
[f=0019972] Shutdown Widget - Noises
[f=0019972] Shutdown Widget - Voices
[f=0019972] Shutdown Widget - BuildETA
[f=0019972] Shutdown Widget - Win Counter
[f=0019972] Shutdown Widget - Modular Comm Info
[f=0019972] Shutdown Widget - Chili EndGame Window
[f=0019972] Shutdown Widget - Chili Selections & CursorTip
[f=0019972] Shutdown Widget - Context Menu
[f=0019972] Shutdown Widget - Darkening
[f=0019972] Shutdown Widget - Highlight Geos
[f=0019972] Shutdown Widget - Local Widgets Config
[f=0019972] Shutdown Widget - Mex Placement Handler
[f=0019972] Shutdown Widget - MinimapEvents
[f=0019972] Shutdown Widget - Missile Silo Range
[f=0019972] Shutdown Widget - Chili Economy Panel Default
[f=0019972] Shutdown Widget - Stereo3D
[f=0019972] Shutdown Widget - Chili Nuke Warning
[f=0019972] Shutdown Widget - Chili Spectator Panels
[f=0019972] Shutdown Widget - Startup Info and Selector
[f=0019972] Shutdown Widget - Morph Finished notification
[f=0019972] Shutdown Widget - Music Player
[f=0019972] Shutdown Widget - Transport AI
[f=0019972] Shutdown Widget - Attack AoE
[f=0019972] Shutdown Widget - MessageBoxes ZK
[f=0019972] Shutdown Widget - Selection Send
[f=0019972] Shutdown Widget - Units on Fire
[f=0019972] Shutdown Widget - Newton Firezone
[f=0019972] Shutdown Widget - Chili Crude Player List
[f=0019972] Shutdown Widget - Chili Pro Console
[f=0019972] Shutdown Widget - Chili Framework
[f=0019972] Shutdown Widget - Chili Core Selector
[f=0019972] Shutdown Widget - Pause Screen
[f=0019972] Shutdown Widget - Chili Integral Menu
[f=0019972] Shutdown Widget - Lasso Terraform GUI
[f=0019972] Shutdown Widget - Text To Speech Control
[f=0019972] Juandex DISABLE TTS
[f=0019972] End widgetHandler:Shutdown
[f=0019972] [KillLua][4]
[f=0019972] [~CGame]1]
[f=0019972] [KillLua][1]
[f=0019972] [KillLua][2]
[f=0019972] [KillLua][3]
[f=0019972] [KillLua][4]
[f=0019972] [KillMisc][1]
[f=0019972] [KillMisc][2]
[f=0019972] [KillRendering][1]
[f=0019972] [KillInterface][1]
[f=0019972] [KillInterface][2]
[f=0019972] [KillSimulation][1]
[f=0019972] [KillSimulation][2]
[f=0019972] [CCollisionHandler] dis-/continuous tests: 86/625940
[f=0019972] [KillSimulation][3]
[f=0019972] [KillSimulation][4]
[f=0019972] [~CPathCache(24x16)] cacheHits=2 hitPercentage=40% numHashColls=0 maxCacheSize=1
[f=0019972] [~CPathCache(24x16)] cacheHits=607 hitPercentage=49% numHashColls=0 maxCacheSize=64
[f=0019972] [~CPathCache(96x64)] cacheHits=7 hitPercentage=44% numHashColls=0 maxCacheSize=1
[f=0019972] [~CPathCache(96x64)] cacheHits=1040 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0019972] Statistics for RectangleOptimizer: 14%
[f=0019972] Statistics for RectangleOptimizer: 14%
[f=0019972] [KillSimulation][5]
[f=0019972] [~CGame][2]
[f=0019972] [~CGame][3]
[f=0019972] [SpringApp::ShutDown][3]
[f=0019972] Statistics for UDP connection:
Received: 279840 bytes in 7728 packets (36.2112 bytes/package)
Sent: 385766 bytes in 9835 packets (39.2238 bytes/package)
Relative protocol overhead: 0 up, 0.165695 down
4 incoming chunks dropped, 4 outgoing chunks resent

[f=0019972] Writing demo: C:\Users\Marisel\Desktop\Spring\demos\20160601_045858_AlienDesert_100.sdf
[f=0019972] [SpringApp::ShutDown][4]
[f=0019972] [SpringApp::ShutDown][5]
[f=0019972] [SpringApp::ShutDown][6]
[f=0019972] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_CONNECT DENY 158.69.140.0 8557
[LuaSocket] UDP_LISTEN ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
+0 / -0

7 years ago
snd_volmaster = 0
well, no wonder there's no sound, but that should be tweakable by the interface, no?
+0 / -0


7 years ago
It is on the interface. Usually top right. You might have to press Esc ingame to toggle the menu bar.
+0 / -0
7 years ago
Yes I know im not retard but the sound setting in game dident fix it, still not working.
+0 / -0
7 years ago
HAHAHA this must be a joke, NOW THE GAME DOSENT START! I use zero k lobby
+0 / -0
7 years ago
I cant play OMG WHYYYYYYYYYYY im getting mad and crazy lol fuck this shit the game trolls me
+0 / -0

7 years ago
quote:
THE GAME DOSENT START


could you elaborate this further?
+0 / -0
7 years ago
I join a few times to the lobby and started the game and it dosent start zero k lobby crash
+0 / -0
7 years ago
" Warning: Incompatible game-checksum " sounds suspicious, maybe reinstall.
+0 / -0
7 years ago
I thinked on reinstall the game but the springie folder has 5g I dont want to download 5g
+0 / -0

7 years ago
"Warning: Incompatible game-checksum" is a false alarm, mainly because Springie doesn't check game/map checksum.
+0 / -0
7 years ago
I cant play, I think I will reinstall the game. :/
+0 / -0
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