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Game keeps crashing

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7 years ago
Hello


I wanted to play Zerok like normaly, but well it does not start anymore.


Here commes the story:
When i started the game, it did open the spring window, but it stayed black. And after some time there was a message that said "spring.exe does not react".

I tryed to reinstall the game a few times but that didnt helped.


Does somebody may has an advice what i should try next?


Ps. On both PCs, I`m using for Zerok, i can`t see the statistics since 1 or 2 mounths. That problem appeared all out of a sudden, i didnt changed anything at that time.
Does somebody has the same Problem? Or somebody knows a solution?
+0 / -0

7 years ago
a look at your infolog could help.
+0 / -0
7 years ago
Shure here it is


[ParseCmdLine] command-line args: "C:\Users\User\Documents\My Games\Zero-K\engine\100.0\spring.exe --config "C:\Users\User\Documents\My Games\Zero-K\springsettings.cfg" "C:\Users\User\AppData\Local\Temp\tmp19E9.tmp""
Using configuration source: "C:\Users\User\Documents\My Games\Zero-K\springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
BumpWaterDepthBits = 16
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
CompressTextures = 1
DualScreenMiniMapOnLeft = 1
FPSFOV = 90
Fullscreen = 0
GrassDetail = 0
GroundDecals = 0
GroundDetail = 30
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LoadingMT = 0
LuaShaders = 0
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
MaxParticles = 2000
MaxSounds = 16
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 0
ScrollWheelSpeed = -25
ShadowMapSize = 1024
ShowClock = 0
TreeRadius = 1000
UnitIconDist = 151
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
WorkerThreadSpinTime = 5
XResolution = 1920
YResolution = 1080
snd_airAbsorption = 0
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz; 16340MB RAM, 18772MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1176x664, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1600x900, 1600x1024, 1680x1050, 1768x992, 1920x1080
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 4.5.0 NVIDIA 358.91
GL vendor: NVIDIA Corporation
GL renderer: GeForce GTX 960/PCIe/SSE2
GLSL version: 4.50 NVIDIA
GLEW version: 1.5.8
Video RAM: total 2048MB, available 1838MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\User\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\User\Documents\My Games\Spring\
Using read-only data directory: C:\Users\User\Documents\My Games\Zero-K\engine\100.0\
Scanning: C:\Users\User\Documents\My Games\Zero-K\engine\100.0\base
Scanning: C:\Users\User\Documents\My Games\Zero-K\maps
Scanning: C:\Users\User\Documents\My Games\Zero-K\games
Scanning: C:\Users\User\Documents\My Games\Zero-K\packages
[f=0000000] [Sound] Warning: Could not open the sound device "", trying the default device ...
[f=0000000] [Sound] Error: Could not open a sound device, disabling sounds
[f=0000000] [Sound] Error: CSound::InitAL: AL_INVALID_OPERATION (40964)
+0 / -0

7 years ago
Last lines looks like good old sound hang (fixed in spring 101-dev by disabling audio).
Try to add Sound=0 in springsettings.cfg, or fix/reinstall audio drivers.
+3 / -0
7 years ago
Hey, fist thx for your help, the Problem is solved.

I saw that the audio driver was deactivated, and after fixing that, the game was working without any Problem.

Also i can see the Statistics again, duno why it is working now but as long as it does XD

Thx to you lamer
+0 / -0