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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.4.6.11
Engine version: 100.0
Battle ID: 421627
Started: 7 years ago
Duration: 33 minutes
Players: 15
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 56.9%

AUrank4hundred
EErankNorthChileanG
DErankmm19
RUrankPrototypestill
DErankJummy
snoke
USrank[DK]Krudor
Team 2
Chance of victory: 43.1%

PLrankRafalpluk
DErankAdminmojjj
GBrankTechAUmNu
DErankfxrs
USrankcommanded
BYrankGorilloX
DErankmultirotor
USrankRebel0

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7 years ago
wtf? This is why nabs that build no mexes should get no metal.
+0 / -4


7 years ago
new players are a disease killing the community, driving new players away
+10 / -0
7 years ago
no new players in this match.
new != nab
+0 / -0

7 years ago
Really it's got nothing to do with if a player is new or not, and isn't even particularly related to the stupid/useless things they might have done.

The real issue is that he was producing exactly 4 metal income and yet he was getting 17 metal income (ie 13 m/s appropriated from teammates), which he then used to morph his com, build useless porc that wasn't defending anything, and so on while his more competent mex-building teammates got screwed. Note that this same system allows firepluk to build roach ramps without building any mexes/eco as well.
+0 / -1
Problem with all or shared things is that as you approach 100% private income a la supcom, you get people fighting over mexes. Especially the higher value ones. As you approach 0%, mex contribution becomes less important.


PS: In the future, if you'd like to bring up a problem, do so with respect. "nabs that build no mexes should get no metal" just makes you sound like a rager, inviting trolls and other undesirables to poke at you. You could have phrased this better by simply stating "people who build no mexes shouldn't get income from them because . . ."
+0 / -0

7 years ago
Every solution which is not "have more players so that nabs that build no mexes get matched against nabs that build no mexes" is a bandaid at best.
+2 / -0

7 years ago
sorry, i was handicapped with low mouse battery. especially firestate on ultimatim could not be switched in time and it died...
+0 / -0

7 years ago
quote:
sorry, i was handicapped with low mouse battery. especially firestate on ultimatim could not be switched in time and it died...

I hope it wasn't ultimatum drop or ultimatum rush from beginning. :D :D
+0 / -0
Btw something is wrong with fire states recently. Possibly with initial unit states.
In another battle I observed my Catas start with Fire at will and Ulti is set to Fire at will while cloaked...
+0 / -0
snoke
7 years ago
most units change firestate to fire at will on decloak... not snipers or scythes tho...
+0 / -0

7 years ago
There is an option to disable units changing fire state when they cloak/uncloak I believe.
+0 / -0