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How to disable polygon boxes?

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I only want to use normal startboxes how can I disable polygon boxes? setoptions startpostype=0 does not solve the issue since it does not allow any box type.

thanks
+1 / -0

7 years ago
I also wonder how.
Running springlobby SP to test AIvsAI: ZK 1.4.7.1, DesertSiege_v2b map. Springlobby recognizes predefined positions by map. But if i try to select position somewhere in the middle ZK redefines it to the center of imaginary team-box.
Works fine with ZK 1.4.7.0
+1 / -0
Currently the polygon boxes take priority above all other box formats and there is no off switch.

ZK 1.4.7.1 includes ingame polygon startboxes (mostly autoconverted from Springie !addbox commands) for all featured maps inside the game archive.

ZK 1.4.7.0 did not have them, so that's why it "works" for you.

The purpose is to allow Chobby to conduct reasonable singleplayer.

If you want to be able to override the polygon boxes with something else, you will have to PR a modoption that will allow this to happen.
+1 / -0

7 years ago
The proper thing to PR is a sensible box for DesertSiege_v2 (and all maps with autogenerated boxes).
+2 / -0

7 years ago
How will users change boxes to have a custom play?
+0 / -0

7 years ago
The correct way of doing it:
1) Implement polygon start positions in the map, not game (so other games can use it too). Phase it in while there still aren't a huge number of players (fewer redownloads).
2) As Anarchid said, allow startscripts (lobbies/games) to specify custom start positions (not just an on-off switch though, but more generic). Allow these to be changed only in private (or self-hosted) games. I don't think players should be allowed to mess with these settings in public, autohosted games (much like they won't be allowed to change it in a matchmaking setting).
+0 / -0

7 years ago
quote:
1) Implement polygon start positions in the map, not game (so other games can use it too).

Ideally that would be the case but that would mean all maps need to get rereleased. Lots of hassle repacking, confusion from having two of each map, etc.

I'm somewhat ambivalent about custom start positions. Defaults should just become good; if there's a sane setup not already in polygon boxes then instead of having people manually draw it it should just get added to polygon box.
+2 / -0
7 years ago
But what if there are multiple possibilities of boxes:
What if a map can be fun to play North vs South, but also as West vs East? (or more complex things)
Is this possible with the current implementation of polygon boxes?
In other words, can you set multpile sets of start boxes of which you can choose?
The old rectangular start boxes could be drawn arbitrarily by the players, which allowed for interesting flexibility.
+0 / -0

7 years ago
Mapoptions allow to pick between multiple polygonbox setups.

Some maps have "playable" secondary setups but usually one is clearly superior. For example CCR can be played East vs West but that just results in a lot of parallel 1v1s. North vs South seems porcier but that's only because people play 12v12.
+0 / -0