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Excuse me sir!

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7 years ago
+8 / -0

7 years ago
Very nice. I think we should celebrate our new achievements so I invited some musicans

+3 / -1

7 years ago
Is there any statistics about used lobbies for Zero K? It would be great if we could see such stats.
+0 / -0
Firepluk
7 years ago
Lobbies?
It's all dead

quote:
33 players online: 4 of them fighting in 2 battles, 4 waiting for battle (572 played this month)
+2 / -0

7 years ago
Its dead when nobody plays. But with 572 peoples in month there should be some statistics.
+0 / -0


7 years ago
quote:
Lobbies?
It's all dead


+0 / -0
7 years ago
No thanks ATrankhokomoko , I swore loyalty to zkl
+0 / -0
Firepluk: Probably because of the many recent improvements, all just for Steam!

Is it just me or did ZK-Playerbase decrease drastically with the introduction of the new lobby (that didn't work for months at all with Linux) and the Elo and MM thingsā€¦
+1 / -0

7 years ago
I think it predated the matchmaking and elo changes. The lobby change almost certainly had an effect.
+1 / -0

7 years ago
quote:
I think it predated the matchmaking and elo changes. The lobby change almost certainly had an effect.


Player loss started even before new lobby changes. New lobby changes make these player losses larger. matchmaking and elo change is only last nail in coffin for old playerbase drop.
+1 / -0
Firepluk
Develobsters OP, but chobby is kind of good from my experience
The only thing blocking for me it's GPU dependant thus totally blocking it's usage on old gpu saucers(esp with game running in parallel)...
+0 / -0

7 years ago
+2 / -0

7 years ago
quote:
The only thing blocking for me it's GPU dependant thus totally blocking it's usage on old gpu saucers(esp with game running in parallel)...


From my experience it's slower in general than zkl (and zkl never noticeably slowed down spring). Graphics is probably part of it, and lua is probably part of it, and also it directly competes for resources/thread time within spring.
+2 / -0


7 years ago
Chobby barely competes for resources with Spring because most of the UI does not render while the game is running.
+0 / -0

7 years ago
I have stupid question - chobby use same cpu core which is used by ZK game?
+0 / -0


7 years ago
I don't know if Chobby uses the same core as ZK but I don't think the question is important. Almost all of the performance load of Chobby seems to be in drawing the UI and Spring itself. The Spring overhead does not increase when ZK is running and the UI of Chobby does not draw. Finally, if sharing a core is a problem then this should be possible to change.
+2 / -0


7 years ago
Regarding performance:

  • chobby does run on the same thread as the game
  • chobby uses GPU (might be a problem with shitty graphic cards)
  • chobby does perform all tasks it would do when not playing, but its window is hidden so that rendering should cost roughly 0 when in-game.

Things which can be (and lightly will be) improved:

  • fix chat console. (By far biggest offender, renders every text even invisible text 10 pages up, every single frame)
  • use chili RTT (renders into texture, general improvement)
  • control re-render updates properly (atm rendering happens at FPS capped by 100, it should be easy to let lua decide whether render pass is needed or not and skip renders if nothing changes)
  • skip renders when screen is minimized

After these changes it should cost no more than ZKL (except for some chunk of extra GPU RAM)


People who logged in in the last 7 days (during which the dialog box suggesting to use Chobby is active in ZKL) last used:

ZKL 204
Chobby 157
Unknown 87
SWL 38
flobby 5


+4 / -0