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chlobby vs previous lobby

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7 years ago

chlobby is simple which has advantages, but i am really really confused why it isn't a seperate program ?

Can we just place chlobby as a seperate program like all of hte other lobbies?

at end of game my game always crashes, which now means my chlobby crashes too....

so annoying.

i feel many people agreee with me but haven't spoken out yet..


If you had the option to have chlobby seperate from zerok.exe would you?
Also do you want a personal choice of which lobby to use?

tldr: i want the option of seperate chlobby.exe and zerok.exe? also i want the option to use the old one also.
+1 / -0
Supreme commander doesn't have a game lobby that is a seperate program. Neither does LoL. Or Starcraft. Or Warcraft. Or Planetary Annihlation. Or Sins of a Solar Empire. Or Call of Duty. Or World of Warcraft. Or [snip snip].

Why?

Because it gives the game the appearance of being amatuer and janky. It is definately both those things, but the mythical steam release requires that fact be hidden from new users for as long as possible. It all needs to work seamlessly and leave minimal room for people to do the wrong thing and break it.

As a vet I prefer ZKlobby. Watching my buddies at a LAN party try to use ZKlobby for the first time, I prefer Chobby.
+3 / -0
quote:
chlobby is simple which has advantages, but i am really really confused why it isn't a seperate program ?

You are confused that it is not a SEPARATE program? Eh? Uh? Whaa???

quote:
Supreme commander doesn't have a game lobby that is a seperate program. Neither does LoL. Or Starcraft. Or Warcraft. Or Planetary Annihlation. Or Sins of a Solar Empire. Or Call of Duty. Or World of Warcraft. Or [snip snip].

Sure SupCom doesn't have a game lobby. Unless of course you are playing with FAF which is basically the way that that game is played by the most people right now.

LoL had a separate launcher and lobby (yes these are separate which is additionally confusing) since it was released.
+0 / -0

7 years ago
The issue here seems to be the game crashing when it ends, not chobby being built into the game.
+3 / -0
SupCom did have a game lobby: GPGNet. It was also used for Dungeon Siege IIRC.

That's beside the point, since the point of Chobby is to make Zero-K into a single program you open in order to play so that it can work more easily in a "click button to play" way, and the issue is crash bugs, which need to be fixed anyway.

Incidentally, USrankBatman if you have an infolog from a crash is would be helpful (use Pastebin and link that, don't paste into a forum post). Infolog.txt will be in the same folder as Chobby.exe.
+0 / -0
7 years ago
Devs doing good job, but there are still crashes.
Glitches can be "ironed out" by resetting game data (worked for one of mine)
+0 / -0
Skasi
7 years ago
quote:
Neither does LoL

Funfact: League has two lobbies players can choose from. And afaik there's even a third lobby for South Korea, Japan or China, I don't remember exactly which.
+0 / -0

7 years ago
program != process (window)
This distinction is important, as originally Chobby was also one program, but had two different processes: one for the game, and the other for the lobby. Then we had a long discussion, and decided to go for single process instead.

Both approaches have pros and cons, and the thing you mentioned (Spring crash taking Chobby with it) was one of them. The other cons are performance issues (single threaded Lua) and lack of multi engine support. If you go for the alternative (two processes), which a lot of people don't seem to like (e.g. CArankAdminShadowfury333 and ATrankhokomoko were pretty vocal about it) then you have to implement some sort of inter-process communication, which isn't trivial, but still doable (patches supporting both single and two-process Chobby are welcome).
+0 / -0