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Com share: disable by default

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Firepluk
Current implementation produces unbalanced, rush oriented games and totally ruins all fun in small team games

Hey I want to play team games, not some twisted 1v1
+0 / -1
Skasi
quote:
Current implementation produces (..) rush oriented games and totally ruins all fun (...)

Double standard? Yep, definitely smells like double standard to me. ;P
+11 / -0
7 years ago
Commshare is, by it's very definition, an option you can choose.

Also, when did we play commshare in anything but AI
+0 / -1

7 years ago
quote:
Commshare is, by it's very definition, an option you can choose.

Not really, no...

Commshare is an advantage, so you will probably lose if the opposing team uses it and you don't, but in general I found it made games less fun, no matter whether you were playing with or against it.
+1 / -0
7 years ago
It made us lose last time. Nice advantage there.
+0 / -0

7 years ago
You know that an "advantage" doesn't mean that you're certain to win every game, right?
+0 / -0
7 years ago
Yes. I do.

But sadly despite being commshared we only had 1 fac working and we couldn't make enough Halberds.
+0 / -0


7 years ago
Currently I hold out hope that most players will be smart enough to not use it. The benefit is that you can go into a teamgame with a friend and work together with them more closely. It should be a good method of introducing people to the game.

Perhaps a solution is to make commshare only show the UI for friends by default.
+3 / -0
Firepluk
7 years ago
Games are just boring with it
If enemy team uses comshare and u not - u are fcked
If enemy team has bigger comshare - u are most likely fcked

So yea it's an option, unless enemy team has choosen for u
+0 / -0
[Spoiler]
+0 / -0

7 years ago
I love com sharing, but there's lots than can go wrong in comsharing, we all have different habits, settings of priorities etc. While it certainly can help microing units you did not pay attention to, it requires time and practice to get in sync with somebody. Whether it should be allowed in 2v2+ tournaments and common games is a subject to debate.

You said it's an advantage, while it can be it can also lead to someone spamming some useless stuff on high priority, or having shitty settings or widgets managing workers/untis which result in counterproductive behaviour.

It's difficult to say, I like it so I'm for it. It can lead to better cooperation in teams and clans and higher competetiveness between clans. I look forward to it.
+0 / -0