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Title: T E A M
Host: AUrank4hundred
Game version: Zero-K v1.5.2.18
Engine version: 103.0.1-588-gab2f239
Started: 7 years ago
Duration: 16 minutes
Players: 4
Bots: False
Mission: False
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Team 1
Chance of victory: 11.9%

RUrankindaled
NZrankhedgehogs
Team 2
Chance of victory: 88.1%

NZrankmarkivs
EErankNorthChileanG
Spectators
AUrank4hundred
UArankCorvus_Corax

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7 years ago
Can someone explain how Claws are a good way to decloak Spectre? If I lay a minefield, then sepcrte sees it and won't approach. Also, Spectre outranges the Wolverine...
+0 / -0
7 years ago
Spectres often shoot at the mines because they are stupid. Same with Spectre operating players which forget that there are mines out there.

Pull your Wolverines back a little bit and it could just bait the Spectres into your mines.

Also remember that you can make minefields manually by Alt+F dragging a fire order on the ground.
+0 / -0
I just pressed F. Does Shift F do anything except big circle?

Also, I think it's best idea to put Spectre on "hold fire"/"return fire" so it doesn't do this idiocacy.
+0 / -0

7 years ago
Spectres will not shoot at claws if there are any better targets in range. Spectres also skirmish everything so they will back away from claws rather than running into them, but that usually puts them out of range of their intended targets.

Really wolverines are a mediocre way to decloak/kill spectres, but if you have a lot of them on hand they work well enough. That requires knowing basically where the spectres are and force firing around them until you find them. You might lose some wolvs in the process but if the spectres die you can easily make cost.
+0 / -0
7 years ago
Alt+F makes you fire command a line. This is by far a better way to create minefields because it will cover more ground. Additionally 4 Wolverines firing at the same point will start destroying the minefield by themselves and nobody wants that right?
+0 / -0


7 years ago
Not mentioned: Claws are units, and thus will trigger decloak even if they don't actually damage the Spectre.
+0 / -0