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Game crash

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USrankreaver118
38 days ago
Can anyone help me? My game crashes after 10-20 mins playing, sometimes sooner, and sometimes later than that. It just started happening recently.
+0 / -0



AUrankAdminGoogleFrog
38 days ago
I don't have any crash report from you. I recently set an engine with a bugfix for midgame crash so try again.
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RUrankFirepluk
38 days ago
dis is just sad
Where is goddamn auto crash report?...
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AUrankAdminGoogleFrog
38 days ago
Auto crash report exists. It was vital in solving other crashes. Get chobby to do it.
+3 / -0



CHrankAdminDeinFreund
38 days ago
Infolog next time please
+1 / -0

USrankreaver118
38 days ago
I did send one about a week ago and I tried playing again today and did the same thing. Also sent another crash report
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CHrankAdminDeinFreund
38 days ago
(edited 38 days ago)

Sorry then, the crash reports are not sorted to find individual cases.
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RUrankAdminikinz
37 days ago
(edited 37 days ago)

Did you do that as "reaver118"? https://github.com/ZeroK-RTS/CrashReports/search?utf8=%E2%9C%93&q=reaver118 doesn't list reports with you as the user (the other seven are people who saw you in #zk so they got a server message that you existed).
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USrankreaver118
37 days ago
Yea I guess so. I was just ingame and after it crashed it said that it sent some report that "could contain chat", and it asked me if I was sure I wanted to send it

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RUrankAdminikinz
37 days ago
(edited 37 days ago)

Maybe the crash report thing is broken. Right after it crashes (important because it gets overwritten if you start zk again!) find Steam/SteamApps/common/Zero-K/infolog.txt and put it on http://pastebin.com and post the link here.
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USrankreaver118
37 days ago
It won't let me upload the whole infolog at once on pastebin.

http://pastebin.com/L693BzhQ

Then i skipped all the things that repeated. Idk if they were needed or not, and I went straight to the errors it was right after this one: [f=0024082] Fragment shader was successfully compiled to run on hardware.

http://pastebin.com/Ldpj1HiF
+1 / -0

USrankreaver118
36 days ago
...
+0 / -0

GBrankTheEloIsALie
36 days ago
Looks like it's trying to compile/link the shader every frame and eventually runs out of memory...
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AUrankAdminGoogleFrog
36 days ago
USrankreaver118 I'll need to whole infolog.
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USrankreaver118
36 days ago
it wont let me post it all. I keep sending crash reports

+0 / -0



MYrankAdminKingRaptor
36 days ago
Did anything with drivers recently? (Seems unlikely for a nine year old card though)

As a temporary workaround you could open springsettings.cfg (in the same folder as infolog) and adding the line LuaShaders = 0.
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RUrankAdminikinz
36 days ago
(edited 36 days ago)

USrankreaver118 you can put the entire infolog on http://www.filedropper.com (or better yet Google Drive if you have a google acc). The size limit on pastebin is pretty low.

To think of it, maybe the auto crash repot thing fails because the log is too big. It should look at the size and if it's too large truncate it in the issue body and attach the full log gzipped as an issue attachment.
+3 / -0

USrankreaver118
36 days ago
http://www.filedropper.com/infolog
+0 / -0

USrankreaver118
34 days ago
...
+0 / -0


RUrankAdminikinz
34 days ago
Did you update your graphics drivers recently before it started happening? Try enabling safe mode in settings.

If safe mode fails and you didn't change drivers then it's probably an engine regression. We'll have to find the engine version that introduced the bug. I'm not sure what the canonical way to that is with Chobby.
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