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Factory automatically goes to unit tab

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How can I disable this? When I select a factory I usually want to do things like wait or giving move/fight/patrol/jump commands.

EErankAdminAnarchid to the rescue: https://github.com/ZeroK-RTS/Zero-K/commit/fd1460c7bbfc80a863a955c7def7ea47b379e187
+0 / -0
I feel like this is never going to work in a way that most RTS players expect, and is going to piss new players off.
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7 years ago
CArankAdminShadowfury333 where is the problem for new players? New players expect the construction queue to be visible on factory selection. I doubt they expect anything more from waypoints than right click to set movement waypoint.

The hotkeys CHrankAdminDeinFreund wants to use are more than would be expected by new players and none have confict.
  • Move: Right click (or M)
  • Fight: A
  • Patrol:P
  • Wait: Ctrl+W
  • Jump: J
None of these conflict with factory build keys. They are all usable from the units page.
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7 years ago
I'm not using these keybinds and this is indeed not an issue for new players. For old players though, you can disable factory hotkeys in settings to get the old behaviour back.
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7 years ago
The settings were not enabled for old players who already had the widget. You must have reset your settings without your keybinds.
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7 years ago
May have been my fault, if I make the same error again I can come back here to find the solution
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7 years ago
Okay, I misinterpreted, AUrankAdminGoogleFrog. I was under the impression that the default behaviour it currently has (which I quite like0) was being changed back to have the Orders tab show up by default.
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7 years ago
TIL: Factories can have jump orders :o
Normally, I just right click to set a waypoint. Sometimes fight, but it tends to do stupid things as cons end up assisting the factory.
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7 years ago
remember when Fight was F and Attack was A? And you right clicked to use them, consistent with use of right click to give other types orders and left click used only to select/deselect?

Those were the glory days, before someone done fucked it up!
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quote:
And you right clicked to use them, consistent with use of right click to give other types orders and left click used only to select/deselect?

Correct me if I'm wrong here, but didn't we work out that this was never true?

(also that it would be inconsistent with the behaviour of each and every other right-click-to-move-oriented RTS that I know of)
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quote:
Correct me if I'm wrong here, but didn't we work out that this was never true?


I don't think so man, its a recent change (although recent to me means in the last 3 years).

quote:
(also that it would be inconsistent with the behaviour of each and every other right-click-to-move-oriented RTS that I know of)


I can't speak for the rest of the genre, I find most RTS games basically unplayable after being spoiled by spring GUI.
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7 years ago
quote:
And you right clicked to use them, consistent with use of right click to give other types orders and left click used only to select/deselect?
This has definitely never been true. Perhaps there was an obscure setting/widget you applied to make it the case years ago but I doubt it. I've never seen this behaviour in Spring and I don't think I've ever seen it in any game.
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7 years ago
quote:
I don't think so man, its a recent change (although recent to me means in the last 3 years).

I've been playing for almost all of the last three years and I am pretty confident that this did not change in that time.
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