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Requested change

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Lynx
Dear ZK Developers,

I seek to draw your attention to a recent problem I have encountered when playing Zero-K, and I believe it a contributing factor to my being branded a 'lobster' by members of this community having an apparent interest in seafood.

General description of problem:

Recently the default key bindings would appear to have been changed such that now the 'F' key builds a particular unit in the factory. This conflicts with the use of the 'F' key for the fight from factory order command.

Effect of problem on gameplay:

When you select a factory and hit 'F' you expect fight command to be set but instead a certain unit is queued. Now the only way to get the fight command from factory through 'F' is to first select 'orders' to distinguish over 'units'. Such a tortuous route to selecting fight from factory is impractical when you need to speed up and have Firepluk or somebody else telling you that you are a lobster.

Suggested fix to the problem:

Please reassign the 'F' for build unit type on factories to something else to avoid this conflict.

Yours sincerely,

Lynx (a cat and not a lobster)
+1 / -0


It can be reverted in the settings. But honestly I'd recommend spending some time to get used to the defaults, they're not that bad. It took me surprisingly little time to adjust, going from gesture menu to integral is way harder.
+2 / -0


7 years ago
Please revert your settings to defaults by deleteing LuaUI folder, LuaMenu folder and springsettings.cfg
"F" is no longer "fight" button, it is "A" for quite some time now.
+1 / -0
Yeah CZrankAdminLicho except that you can change keybinds of "force fire" and "move attack" commands but you can't change the keybinds for building units in the factories.

A new feature making an old feature unviable. I think it is called a "regression" isn't it?
+1 / -1


7 years ago
The new feature should not be enabled by default. Maybe the settings handler is messed up when dealing with 'false'.
+1 / -0

7 years ago
what? I thought it was recently made default. In fact it overrode my settings with the last update.
+0 / -0
I seem to recall that factory unit hotkey default-on change was intentional, and designed to avoid conflict with the default factory order keys.

The override of old settings seems to be the only issue, on account of the F->A hotkey change not being previously forced. It seems like either both or neither need to have been forced.

Also, it's not a new feature, it just the old default before the unit grid got rearranged required holding the spacebar for unit hotkeys (which shouldn't be required, space isn't a known modifier key).
+0 / -0
Lynx
ikinz: great picture! Hah!

"Please revert your settings to defaults by deleteing LuaUI folder, LuaMenu folder and springsettings.cfg
"F" is no longer "fight" button, it is "A" for quite some time now. "

By the way - can we quote on this forum? And how do we refer to player names in such a way that it's linked?

Thanks for the recommendation regarding fix. There seems to be a fairly recurring issue with old settings or configurations in Zero-K interfering with updates. I imagine this might be out of not wanting to overwrite player settings, though I wonder whether more could be done to scrub old (bad) configuration settings in updating?

Looking forward to more games and I still hope one day that my forum avatar will be changed from a floating turd to something more congenial.
+1 / -0
See http://zero-k.info/Forum/Thread/2424?page=3 for forum formatting thread

To link a player, put an @ before their name.

To quote, write [quote*] to start and [/quote*] to end (without the *).
+0 / -0


7 years ago
quote:
Please revert your settings to defaults by deleteing LuaUI folder, LuaMenu folder and springsettings.cfg
"F" is no longer "fight" button, it is "A" for quite some time now.


I would personally appreciate a more straightforward way of getting ZK back to default settings. Even default settings from previous ZK versions can prevent new defaults from being set.
+0 / -0