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Unit Ai

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LVrankSenaven
7 months ago
Why i cant switch off unit AI? It was removed specially or its bug? Its so annoying when you cant switch off bantha Ai. Bantha AI is such crap. Don't obey target commands. So i always switch off it.
+0 / -0

NZrankhedgehogs
7 months ago
Also:
Slashers still follow units into porc.

Go to settings>game>Unitstate>Factory>Unitai=Switch that off
+0 / -1



AUrankAdminGoogleFrog
7 months ago
Turn unit AI off for a particular unit with the lightbulb state toggle. Turn it off for a unit type in future games with, as NZrankhedgehogs says, ingame settings Game/New Unit States and find the unit type you want in the submenu. Turn all unit AI off with the preset in the presets submenu.
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LVrankSenaven
7 months ago
Lightbulb for individual unit yesterday didn't work for me. I didn't try game settings.
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AUrankAdminGoogleFrog
7 months ago
If lightbulb did not change anything then you will have to be much more specific.
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LVrankSenaven
7 months ago
Lightbulb doesnt switch off when i click on it with mouse and thats all. I tested it again in sandbox some minutes ago with bantha and spider factory unit and doesnt worked. Ingame settings throught menu works. I didn't know that there is way to permanently disable specific unit AI throught menu options. So even if bulb dont work my problem now is solved. And i wasn't only player who noticed that lighbulb don't work. ZArankRadavvadra also said about it.
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CHrankAdminDeinFreund
7 months ago
I think the problem described is that units with multiple weapons generally disobey manual fire commands. For example with Siren you can only manually fire the riot gun, not the impaler gun which is usually of interest. With Bantha it manually fires the zeus gun instead of the laser you usually want to target.
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LVrankSenaven
7 months ago
(edited 7 months ago)

Main problem with bantha AI is its dancing around and moving away from front. And other problem is that its big lasor didn't target where i order. Of course bantha is like skirmisher but why i need 10k skirmisher with big lasor gun who reload in 10 sec and shooting at radar dots? And with two powerfull close range stun guns plus emp missiles. Bantha as skirmiser is shit and leave 10k metal in front just 'skirmish' is awesome stupidy if its not metal map. In all games bantha is used as assault unit with heavy support ability - antiheavy lasor gun, close comabt stun guns and longer range stun missiles. Nobody play with it like skirmisher. So i think that AI by default is useless for bantha. Except for low skill players who just leave it to stay somewhere..
+1 / -0



CHrankAdminDeinFreund
7 months ago
(edited 7 months ago)

quote:
Main problem with bantha AI is its dancing around and moving away from front.


Did you even bother setting move state?
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LVrankSenaven
7 months ago
quote:
Did you even bother setting move state?


No. Why should i need change move state it if i can switch off unit AI and that allow me normal both free micro and targeting big lasor where i need?
Of course i understand that i m only player who complain about this. However as i already got solution for this problem its not more actual. So my cry will not go up to heavens.
With unit move stances i bother mostly with roaches and some agile aa units.
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