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how to cancel terra?

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FRrankSlaab
4 months ago
Guys,
Terra is annoying me. After starting a terra build, let's say a hole, and if I stop it once it's deep enough, the "build mark" remains. Later, if I order my cons to fight, they continuous to dig instead of reclaim/repair :(
How do I fix that?
+1 / -0


ILrankAdminhokomoko
4 months ago
(edited 4 months ago)

My current solution is to select the terra and ctrl+d it.
This is not the best UI though. It may be better to add a button.
+4 / -0

FRrankSlaab
4 months ago
I didn't know that, at least, there is a way. Thx
+0 / -0




AUrankAdminGoogleFrog
4 months ago
Should terraform have the same manualfire D command that the crawling bombs have?
+0 / -0


CZrankAdminLicho
4 months ago
Probably.
+0 / -0


EErankAdminAnarchid
4 months ago
(edited 4 months ago)

My suggestion would be a Cancel Terraform button on constructors (or even on the global commands panel) that works as a circular area order and erases all owned terraunits in marked area.
+0 / -0




AUrankAdminGoogleFrog
4 months ago
quote:
My suggestion would be a Cancel Terraform button on constructors (or even on the global commands panel) that works as a circular area order and erases all owned terraunits in marked area.
I dislike this. There should be no global commands on the command panel as it is confusing and ugly.
+0 / -0


EErankAdminAnarchid
4 months ago
(edited 4 months ago)

That's why i included the "or even on the global commands panel"!
+0 / -0


PLrankAdminSprung
4 months ago
I like the D idea.
+0 / -0




AUrankAdminGoogleFrog
4 months ago
'D' really needs the ability to bind these commands to different actions. Manualfire, detonate and cancel terraform are different things so should have many buttons.
+0 / -0

FRrankSlaab
4 months ago
I would remove this "build mark" as soon as another order is issued to the constructors. Later, we still can continuous a terraform by ordering another new one, no?
+2 / -0