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AI resigning when enemies have overwhelming advantage on 1v1/team games

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6 years ago
AI should resign when enemies have overwhelming advantage (10x value in live units or something) on 1v1 or team/coop games.

It's annoying to have to scout and kill the last few units.

This could be implemented by a gadget that resigns them when conditions are met.
+1 / -0

6 years ago
it was already implemented- But seems it does not work. I observed the same
+0 / -0