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make mini silo missiles 4x-10x bigger size graphically

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USrankBatman
27 days ago
(edited 27 days ago)

make mini silo missiles 4x-10x bigger size graphically

make napalm missiles 8x bigger size graphically

make tactical missiles 10x bigger size graphically

make emp missiles 6x bigger size graphically

make earthquake missiles 4x bigger size graphically





+1 / -0


DErankAdminmojjj
27 days ago

+4 / -0



CArankTheMooseIsLoose
27 days ago
(edited 27 days ago)

they are hard to select currently and unintuitive to fire. No other ZK thing treats individual ammo as separate units.

Okay except roach cannon.
+1 / -0


unknownrankAdminSprung
27 days ago
https://github.com/ZeroK-RTS/Zero-K/issues/2384
+2 / -0

ATrankSkasi
26 days ago
I think making the actual missiles much more graphically prominent than the silo would be a good idea. Not only is that useful to the owner, but also to the enemy. It says "hey watch out! this building is already armed!" and hopefully catches players' attention.
+4 / -0

LUrankAnir
26 days ago
i agree, because often when i want to select missels fast, i just dont hit them :D
+1 / -0

LVrankSenaven
24 days ago
Add also leveler side arm for them.
+2 / -0


ROrankSigero
21 days ago
actually this is not a bad idea,maybe not 10 times but the missiles should be at least 80% of the actual pole thing length maybe even 100%
+0 / -0