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make mini silo missiles 4x-10x bigger size graphically

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USrankBatman
8 months ago
(edited 8 months ago)

make mini silo missiles 4x-10x bigger size graphically

make napalm missiles 8x bigger size graphically

make tactical missiles 10x bigger size graphically

make emp missiles 6x bigger size graphically

make earthquake missiles 4x bigger size graphically





+1 / -0


DErankAdminmojjj
8 months ago

+4 / -0



CArankTheMooseIsLoose
8 months ago
(edited 8 months ago)

they are hard to select currently and unintuitive to fire. No other ZK thing treats individual ammo as separate units.

Okay except roach cannon.
+1 / -0



PLrankAdminSprung
8 months ago
https://github.com/ZeroK-RTS/Zero-K/issues/2384
+2 / -0

{redacted}
8 months ago
I think making the actual missiles much more graphically prominent than the silo would be a good idea. Not only is that useful to the owner, but also to the enemy. It says "hey watch out! this building is already armed!" and hopefully catches players' attention.
+4 / -0

LUrankAnir
8 months ago
i agree, because often when i want to select missels fast, i just dont hit them :D
+1 / -0


LVrankSenaven
7 months ago
Add also leveler side arm for them.
+2 / -0


ROrankSigero
7 months ago
actually this is not a bad idea,maybe not 10 times but the missiles should be at least 80% of the actual pole thing length maybe even 100%
+0 / -0