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New game mode idea

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6 years ago
What are people's thoughts on a game mode where there are three (or more) teams, none of which are allied with each other but some which may start with a cease-fire.

The AI is in the middle of the map, and starts with a large economic advantage over any single human team, but together the humans have parity or, depending on balance, greater economy.

Ideal game flow:

Both sides must defeat the AI, or both lose. (Enforcing this last part is what I would imagine to be the difficult bit, let alone getting the AI to play fair if it even can.)

Both sides must then defeat each other, so at some point, probably before the complete destruction of the AI, the ceasefire is broken and it becomes FFA.




Downsides I've already thought of:
People will porc and wait. Perhaps start the AI off with some heavy artillery that needs to be pushed into. Ideally, stationary artillery that physically can only target one team's starting location - this provides an incentive to go and destroy it, and indeed provides the other team with an incentive to wreck most of the AI fast and leave that bit alone. Could be enhanced by making only the artillery owning AI (no other units, just the artillery) allied/ceasefired with the team(s) it wasn't shooting at.


+0 / -0


6 years ago
Sounds like king of the hill mode? Is that still a thing?
+0 / -0


6 years ago
With a few modoptions you may be able to try out this mode. Should I expose a modoption for arbitrary pregame unit placement and startbox overriding?
+0 / -0

6 years ago
I think it would be better off as a mutator/map rather than modoptions because
  • more obvious to people coming to the room that it's not a vanilla game
  • more precise control on AI base placement (I don't lobby-side unit placement UI would be much good)
  • more permanence, no need to recreate the modoptions anew each time
  • in this case there's extra nuances (ceasefires, lose condition, allied artillery...) that would benefit from being codified.
+4 / -0

6 years ago
Certainly the modoption for hackishly trying it out to see if it doesn't completely suck would be nice.

I might also try to see what I can get together for it to work, but something to override the startboxes would help immensely and mean I didn't have to fiddle around with entirely new map versions.
+0 / -0